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FICGS__GO__TOURNAMENT_KYU_II__000051 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2015 January 21 19:47:28 [Event "FICGS__GO__TOURNAMENT_KYU_II__000051"] [Site "FICGS"] [Date "2014.04.18"] [Round "1"] [Black "Huang,Gary"] [White "de Vassal,Thibault"] [Result "1-0"] [Rating 1 "1319"] [Rating 2 "1575"] 1.q15 d17 2.d15 c15 3.c14 c16 4.d14 c3 5.d4 d3 6.e4 b5 7.r5 f3 8.e3 e2 9.e17 e18 10.d16 c17 11.c4 b3 12.b4 a4 13.f4 g3 14.c6 b7 15.b6 a6 16.c7 b8 17.c8 c9 18.d9 c10 19.l3 g4 20.g5 d10 21.e10 e9 22.d8 f10 23.e11 g9 24.f8 f9 25.f11 g11 26.f13 g8 27.h5 f17 28.g12 h11 29.e16 f16 30.h12 j11 31.l16 q17 32.r17 r18 33.r16 p18 34.o17 s18 35.l11 k9 36.m9 j12 37.j13 l12 38.k13 k12 39.m12 l13 40.l14 m13 41.n12 k5 42.k6 j6 43.j5 l6 44.k7 h7 45.k4 l5 46.l7 l4 47.j3 h4 48.j4 m3 49.m4 n4 50.m5 m6 51.n5 o5 52.n6 o6 53.m7 n3 54.p4 o4 55.o7 p3 56.q4 q3 57.r3 r2 58.j8 j9 59.h8 l10 60.m10 h9 61.l9 k10 62.h10 f7 63.e8 n13 64.o13 n15 65.o14 n14 66.m17 o16 67.p17 m16 68.n17 q16 69.p16 q18 70.s15 q6 71.r6 q7 72.r8 r7 73.s7 q8 74.r9 q9 75.q10 s6 76.s8 s5 77.s3 q5 78.r4 s2 79.s4 r11 80.q11 j7 81.k8 r12 82.r10 n16 83.j16 p15 84.p14 o15 85.q14 l17 86.k17 l18 87.m18 o18 88.k18 l15 89.k16 n18 90.l19 k14 91.j14 k15 92.j15 m14 93.g18 f18 94.b14 b15 95.l2 m2 96.g6 g7 97.p9 p8 98.o8 p5 99.t5 t3 100.t6 f15 101.s17 t17 102.t18 t19 103.n19 o19 104.t16 t18 105.g17 e6 106.e5 d6 107.c5 f6 108.f5 c12 109.d12 b13 110.a14 a5 111.b11 c11 112.b12 c13 113.b10 b9 114.a13 h2 115.a7 a3 116.f14 g15 117.g14 d13 118.e13 a10 119.a9 a8 120.a12 d11 121.e12 a7 122.f19 e15 123.e14 h16 124.h17 j2 125.a15 a16 126.a17 b16 127.e19 d19 128.g19 b18 129.h15 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d17 d15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d4 : c3 d4 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) Don't be greedy ! (Anonymous) Mandala - that's it! 16x16 squares as multiple of the four and the eight because of the Four Noble Truths and the Noble Eightfold Path. (Heinz-Georg Lehnhoff about Big Chess)
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