Go (weiqi, baduk) - Game 80242

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU_II__000051       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2014 December 9   19:1:0


[Event "FICGS__GO__TOURNAMENT_KYU_II__000051"]
[Site "FICGS"]
[Date "2014.04.18"]
[Round "1"]
[Black "de Vassal,Thibault"]
[White "Aarnos,Mikko"]
[Result "0-1"]
[Rating 1 "1575"]
[Rating 2 "1218"]

1.c3 q16 2.r3 c16 3.k3 c10 4.r10 j16 5.e17 g17 6.c17 b17 7.c18 d16 8.b18 d4 9.c13 c4 10.d3 e3 11.e2 f3 12.f2 g3 13.e13 f15 14.e16 e15 15.d15 d14 16.c15 c14 17.b15 b14 18.b16 d13 19.e12 l4 20.k4 l6 21.k5 j7 22.e10 h10 23.g11 h11 24.g12 d12 25.g10 j13 26.e9 f7 27.h9 n6 28.f8 r12 29.r7 p11 30.p9 m3 31.h2 g2 32.g1 h3 33.j2 h6 34.r17 q17 35.r16 r15 36.s15 s14 37.s16 q15 38.s18 n10 39.j9 k10 40.q18 p18 41.e7 c7 42.g7 q19 43.r18 p3 44.q3 p4 45.b3 q5 46.s5 q7 47.r8 r6 48.s6 m17 49.h14 h13 50.g14 a15 51.a17 k15 52.h16 c9 53.h17 j17 54.h18 b4 55.a4 f6 56.a6 b5 57.a5 e14 58.f14 k9 59.k18 j18 60.j19 l18 61.k17 l16 62.l17 k16 63.k19 n18 64.l19 o8 65.o9 n9 66.q11 q12 67.p10 o10 68.j14 k14 69.a8 a10 70.d11 c11 71.g16 f16 72.f17 q8 73.q9 s11 74.s10 e6 75.l5 m5 76.k6 k7 77.j10 j11 78.g6 g5 79.h7 h8 80.g8 j8 81.g9 j6 82.l3 m2 83.l2 m18 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c3 d4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of Black 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If Black plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). Black's knight's move reduces territory potential on the side it is played.

Corner q4 : r3 l4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.


Player White won this Go (weiqi, baduk) game.






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The possibility or impossibility of an event results logically from the rules. (Pierre Audouard)


Either move or be moved. (Ezra Pound)








 
 
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