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Viewer FICGS__GO__TOURNAMENT_KYU_II__000051 (type : rated round-robin, time : 30 days, increment : 1 day / move)
19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
a b c d e f g h j k l m n o p q r s t
Last move : 1-0 2014 September 20 14:28:48 [Event "FICGS__GO__TOURNAMENT_KYU_II__000051 "] [Site "FICGS"] [Date "2014.04.18"] [Round "1"] [Black "Pillon,Thibault "] [White "de Vassal,Thibault "] [Result "1-0"] [Rating 1 "1416"] [Rating 2 "1575"] 1.q16 c17 2.r4 c3 3.f4 p3 4.n4 r3 5.q4 q3 6.p4 n2 7.q10 k17 8.d16 c16 9.d15 c15 10.d14 d6 11.m17 g17 12.h16 h17 13.k16 j16 14.j15 j17 15.l16 d17 16.f6 d9 17.f9 n8 18.n10 l8 19.m7 m8 20.k6 l10 21.j9 l12 22.k11 l11 23.n13 n12 24.o13 l7 25.l6 n7 26.m6 n11 27.o10 m10 28.p7 k9 29.j8 m13 30.d3 c4 31.o2 o3 32.m2 p2 33.n3 o1 34.l3 r17 35.r16 q17 36.p17 p18 37.o18 o17 38.p16 n18 39.q18 o19 40.r18 m18 41.c8 d8 42.c7 c9 43.d7 e7 44.e6 e8 45.d5 c6 46.c5 b6 47.b5 b7 48.a6 b8 49.e17 e18 50.f17 f18 51.d11 c11 52.c12 b11 53.g16 j13 54.o16 o12 55.p12 p8 56.q8 p9 57.q9 j10 58.s4 s3 59.n17 m14 60.p10 o7 61.p6 g13 62.f14 g10 63.g8 f10 64.o18 l17 65.p19 c14 66.c13 d4 67.e3 c2 68.d2 b2 69.b4 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d4 : c3 f4San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence.Niken Takagakari (Dukan Nop'dakeolch'im, E`r Gaogua`jiao~, 2-Space High Approach). White may continue with 4-5 or 4-6. White 4-6 works well when White is in the lower right (so an extension in the middle works both ways). The more conservative 4-5 is makes a slightly tighter shape (better for a fight). Corner q4 : r4 p3Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move..Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki. Corner d16 : c17 d16San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence.Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played. Player Black won this Go (weiqi, baduk) game.Follow this game move after move (download ) Balance is not what players strike for, and if it does arise, it is in spite of them. (Pierre Audouard) A good programmer is someone who always looks both ways before crossing a one-way street. (Doug Linder)
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