Game result (chess) C. Javier, 2253 A. Duttagupta, 2250 1/2-1/2See game 145798
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Viewer FICGS__GO__TOURNAMENT_KYU_II__000051 (type : rated round-robin, time : 30 days, increment : 1 day / move)
19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
a b c d e f g h j k l m n o p q r s t
Last move : 0-1 2014 September 16 23:8:40 [Event "FICGS__GO__TOURNAMENT_KYU_II__000051 "] [Site "FICGS"] [Date "2014.04.18"] [Round "1"] [Black "de Vassal,Thibault "] [White "Kis-Kos,Laszlo "] [Result "0-1"] [Rating 1 "1575"] [Rating 2 "1791"] 1.c3 q16 2.r3 d16 3.k3 d6 4.r10 e3 5.d4 f5 6.e4 f4 7.g3 f3 8.c6 c7 9.b6 b7 10.d5 e6 11.g4 b4 12.b3 a6 13.c5 a5 14.d2 e2 15.o16 r14 16.c11 c13 17.e11 d3 18.k10 q4 19.q3 p4 20.p3 o4 21.n3 r8 22.q6 p7 23.r5 r4 24.q7 q8 25.p8 p6 26.s4 q10 27.p9 r11 28.p10 q11 29.h6 o3 30.o2 m5 31.n7 n2 32.m2 p2 33.n1 s3 34.s2 s5 35.t3 s6 36.l6 k16 37.o14 o12 38.m15 k14 39.l17 k17 40.l18 k18 41.k19 j19 42.l19 h18 43.k12 m13 44.p17 q17 45.f7 e8 46.f8 l16 47.m17 m16 48.n16 o18 49.p18 n18 50.n17 q18 51.q19 r19 52.p19 n14 53.m14 n13 54.n19 n15 55.m18 s18 56.n11 o11 57.n10 o10 58.o9 g11 59.f12 h13 60.g12 j11 61.h12 j12 62.j10 h11 63.g9 f10 64.d13 c12 65.d12 c14 66.d10 f14 67.f13 e14 68.e13 e10 69.c9 b10 70.b11 b9 71.d7 e7 72.d8 c4 73.a3 e5 74.e9 f9 75.d9 k13 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d4 : c3 d6San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence.Niken Takagakari (Dukan Nop'dakeolch'im, E`r Gaogua`jiao~, 2-Space High Approach). Black may continue with 4-5 or 4-6. Black 4-6 works well when Black is in the lower right (so an extension in the middle works both ways). The more conservative 4-5 is makes a slightly tighter shape (better for a fight). Corner q16 : q16 o16Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top. Corner d16 : d16 c11Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Corner q4 : r3 q4San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence.Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of Black 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If Black plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). Black's knight's move reduces territory potential on the side it is played. Player White won this Go (weiqi, baduk) game.Follow this game move after move (download ) In an unreasonable situation, an unreasonable move is reasonable. (Tamino) Coffee just isn't my cup of tea. (Unknown)
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