Go (weiqi, baduk) - Game 64691

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU_II__000042       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2012 December 4   14:30:10


[Event "FICGS__GO__TOURNAMENT_KYU_II__000042"]
[Site "FICGS"]
[Date "2012.03.23"]
[Round "1"]
[Black "Bizet,Patrick"]
[White "Meier,Gilles"]
[Result "1-0"]
[Rating 1 "1650"]
[Rating 2 "1644"]

1.d3 q16 2.d17 q4 3.d10 c6 4.c5 d5 5.c4 b6 6.d6 d7 7.e6 c9 8.c10 b9 9.b10 e7 10.o3 p3 11.o4 q6 12.k4 g17 13.d15 k17 14.r17 r16 15.q17 p17 16.p18 o17 17.o18 n18 18.s16 s15 19.s18 q11 20.f6 t16 21.s17 o19 22.q18 r19 23.s19 a3 24.f14 d9 25.f11 f7 26.g6 l13 27.f17 f16 28.e16 f18 29.e17 g15 30.n6 e10 31.e11 f10 32.n8 j9 33.n10 o12 34.o11 p12 35.n12 n13 36.p9 q9 37.p8 q8 38.h13 b2 39.b3 b4 40.c3 b5 41.j7 m11 42.k9 n11 43.m10 o10 44.o9 p10 45.l11 m12 46.c2 g11 47.g12 h11 48.j14 k15 49.r3 q3 50.s4 r2 51.s2 r4 52.s3 q2 53.s6 s8 54.r5 q5 55.s1 r6 56.s5 s7 57.g18 h18 58.e18 g19 59.k14 l14 60.j15 j16 61.g7 n1 62.o2 o1 63.p2 p1 64.l2 m2 65.l3 m3 66.m4 l1 67.k1 m1 68.k2 h12 69.g14 a10 70.b11 a11 71.b12 a12 72.a13 a9 73.c13 k8 74.j8 k10 75.l9 j10 76.k12 k13 77.j12 j13 78.l10 l12 79.k11 h15 80.h14 n4 81.n5 n3 82.n2 q1 83.p5 p6 84.o6 m5 85.l4 o7 86.p7 q7 87.m6 f15 88.e14 p4 89.o5 g8 90.h8 h9 91.j11 g9 92.b1 a1 93.a2 a4 94.n17 m18 95.p16 o16 96.t17 s14 97.t15 t14 98.t16 p19 99.q19 n19 100.e19 t6 101.t5 t7 102.f19 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d3 c6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner q4 : q4 o3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d16 : d17 g17

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner q16 : q16 r17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player Black won this Go (weiqi, baduk) game.






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