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FICGS__GO__TOURNAMENT_KYU_II__000019 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2010 April 10 5:59:1 [Event "FICGS__GO__TOURNAMENT_KYU_II__000019"] [Site "FICGS"] [Date "2010.03.28"] [Round "1"] [Black "Praz,Sylvain"] [White "Rabasse,Mael"] [Result "0-1"] [Rating 1 "1436"] [Rating 2 "1300"] 1.r16 d16 2.q3 r5 3.p4 d3 4.c5 e4 5.k3 d6 6.c7 r9 7.f17 c9 8.c11 c13 9.b9 c6 10.d9 c8 11.d8 b7 12.d7 b8 13.b10 d10 14.c10 d11 15.d5 e6 16.f8 c12 17.c17 d17 18.c16 d15 19.b14 c14 20.b13 b12 21.c15 k17 22.m17 k15 23.m15 q14 24.q12 p16 25.q17 m14 26.n15 n14 27.p14 o14 28.o15 p13 29.p15 q13 30.f6 e5 31.f7 h3 32.k5 h6 33.h5 g5 34.h4 g6 35.f5 g4 36.f11 f10 37.g10 e10 38.g9 m3 39.m4 n4 40.l4 n5 41.p6 k2 42.j2 l2 43.j3 n7 44.p8 q7 45.p7 k7 46.j6 j7 47.h7 k6 48.j5 h2 49.g3 f4 50.g2 o3 51.n2 o2 52.n9 h8 53.g7 m9 54.n10 j10 55.k9 j9 56.l10 j12 57.k8 j8 58.m7 m6 59.l12 h11 60.o13 l14 61.o12 p12 62.p11 q11 63.r12 r11 64.s12 s11 65.s14 g11 66.o11 l18 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q3 r5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki. Corner d4 : d3 c5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Corner d16 : d16 f17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Everything would seem to be possible in Go. Like pulling a rabbit, by a magical move, out of a hat. (Pierre Audouard) The question of whether computers can think is just like question of whether submarines can swim. (Edsger W. Dijkstra)
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