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FICGS__GO__TOURNAMENT_KYU_II__000019 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2010 August 5 14:12:8 [Event "FICGS__GO__TOURNAMENT_KYU_II__000019"] [Site "FICGS"] [Date "2010.03.28"] [Round "1"] [Black "Learoyd,Ronald"] [White "Praz,Sylvain"] [Result "1-0"] [Rating 1 "1580"] [Rating 2 "1436"] 1.q16 d16 2.q3 d3 3.r9 k4 4.c6 c8 5.m4 o17 6.q14 q18 7.g17 l17 8.d18 c17 9.c18 c13 10.j17 r17 11.c4 c3 12.d4 e4 13.e5 f4 14.m9 f5 15.e6 r12 16.r13 q12 17.o13 r5 18.s4 r4 19.r3 q8 20.q9 p9 21.p8 r8 22.s8 s7 23.s9 p10 24.s6 r6 25.t7 s5 26.r7 q7 27.q6 p7 28.o8 s7 29.t6 p5 30.t5 t8 31.r7 o7 32.n8 s3 33.t4 s7 34.t9 t3 35.r7 p3 36.q5 s7 37.t8 q4 38.s2 q2 39.r2 l6 40.m6 n3 41.m3 m2 42.l2 n2 43.k3 n4 44.n5 o5 45.n7 s15 46.s13 e8 47.e12 d11 48.f15 o15 49.p14 l15 50.o11 g7 51.b3 b2 52.a4 h3 53.b5 g12 54.e14 e11 55.d12 c12 56.d14 c14 57.a2 k9 58.f2 g2 59.l7 k7 60.k6 j6 61.l5 j7 62.j4 h4 63.j5 h5 64.k11 l10 65.m11 l11 66.m12 l12 67.l13 k13 68.l14 k14 69.m15 k16 70.m16 m17 71.l16 k15 72.m14 p15 73.q15 g14 74.b15 b16 75.b18 c15 76.e17 k17 77.c10 h16 78.b8 b9 79.c9 b7 80.d8 a8 81.d9 d7 82.c7 e7 83.f6 b10 84.f10 b8 85.f11 f12 86.c11 b11 87.e9 g8 88.d6 f9 89.j18 k18 90.h10 h11 91.g9 g10 92.f8 f7 93.g11 h12 94.j10 j3 95.k5 k2 96.l3 l1 97.g15 h15 98.h17 c2 99.b17 a16 100.o14 p2 101.q17 r18 102.p17 p18 103.o16 n16 104.n15 n17 105.m10 s14 106.r16 s16 107.k12 k10 108.j11 t13 109.t12 t14 110.k19 l19 111.j19 f16 112.e16 g16 113.f14 h14 114.f17 a6 115.b6 l8 116.m8 d15 117.e15 j9 118.h9 h8 119.f9 a7 120.a5 r14 121.q13 b1 122.g6 h6 123.g5 g4 124.d17 c16 125.j12 r7 126.o6 p6 127.n6 j13 128.j16 r1 129.s1 q1 130.d13 f13 131.j15 a17 132.a18 j14 133.l9 k8 134.a3 e13 135.r15 a1 136.pass 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d4 : d3 c6 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common. Corner q16 : q16 o17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d16 : d16 g17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach). White typically answers by 7-3 or 3-5 (which is not joseki). Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) Fighting must not be the key to go, it should be reserved as your last resource. (Zhong-Pu Liu, about Weiqi) It's only after you lost everything, Tyler says, that you're free to do anything. (Chuck Palahniuk, Fight Club)
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