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FICGS__GO__TOURNAMENT_DAN__000001 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2006 December 7 14:49:12 [Event "FICGS__GO__TOURNAMENT_DAN__000001"] [Site "FICGS"] [Date "2006.10.14"] [Round "1"] [Black "Ruzin,Mikhail"] [White "Tamayo,Thomas"] [Result "1-0"] [Rating 1 "1780"] [Rating 2 "1920"] 1.q16 d4 2.q4 d17 3.q10 o17 4.d15 c13 5.m17 r17 6.r16 q17 7.p16 o18 8.n15 o3 9.o5 r6 10.r8 p5 11.p4 o4 12.q5 p6 13.q6 n5 14.o6 r3 15.p3 q2 16.p2 o2 17.o1 n1 18.p1 n3 19.p7 s4 20.s2 r2 21.q1 s7 22.r7 r1 23.r4 s3 24.s5 t2 25.t4 s1 26.m4 n4 27.m2 m3 28.l2 n2 29.l3 m5 30.l4 f3 31.l5 m7 32.m6 n6 33.l6 n8 34.l8 m9 35.m8 o9 36.l7 n7 37.l9 m10 38.o11 l10 39.k10 l12 40.l11 m11 41.k11 o12 42.p11 m14 43.n12 n11 44.n13 m12 45.n14 j13 46.k12 k13 47.d13 d12 48.e13 c14 49.c15 g17 50.d14 c10 51.e12 d11 52.j17 g13 53.g15 h16 54.h15 j16 55.k16 j15 56.c17 c18 57.d18 b17 58.c16 e18 59.b18 d19 60.b16 b19 61.b14 b13 62.e11 e10 63.f17 f18 64.g11 c5 65.k15 k14 66.d9 d10 67.g4 f6 68.f9 e9 69.f8 e8 70.f7 f10 71.g10 a18 72.g12 g6 73.e7 d7 74.e6 f4 75.g5 f5 76.g3 h8 77.h9 g2 78.h2 h5 79.f2 e2 80.g1 d2 81.h6 j6 82.h7 g7 83.j7 j8 84.k7 g8 85.g9 s17 86.s16 t16 87.t15 t17 88.s15 l18 89.m18 j18 90.k18 k19 91.k17 h18 92.p17 p18 93.g16 h17 94.h14 h13 95.m13 l13 96.j14 f14 97.f15 e16 98.e15 k9 99.j9 k8 100.h12 a14 101.f13 f11 102.f12 g14 103.o8 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q16 : q16 o17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d16 : d17 d15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q4 : q4 o3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) Balance is not what players strike for, and if it does arise, it is in spite of them. (Pierre Audouard) Computers are like Old Testament gods; lots of rules and no mercy. (Joseph Campbell)
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