Go (weiqi, baduk) - Game 3890

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_DAN__000001       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2006 December 20   17:3:38


[Event "FICGS__GO__TOURNAMENT_DAN__000001"]
[Site "FICGS"]
[Date "2006.10.14"]
[Round "1"]
[Black "Tamayo,Thomas"]
[White "Harms,Jan"]
[Result "1-0"]
[Rating 1 "1920"]
[Rating 2 "1600"]

1.r16 d16 2.p17 q4 3.c3 r10 4.o3 r6 5.f17 c14 6.q2 r3 7.m4 d4 8.d3 e4 9.c4 e3 10.d5 j3 11.c8 h17 12.d17 c17 13.e16 d18 14.d15 e17 15.c16 d17 16.c15 f16 17.e15 g16 18.c12 e5 19.d6 r14 20.r12 s16 21.s17 s15 22.q13 r17 23.r18 q16 24.q17 p14 25.q14 q15 26.p15 p16 27.o15 o16 28.n15 o17 29.o18 o13 30.m17 n18 31.p18 n16 32.m16 r13 33.n17 r15 34.q12 s12 35.s11 t13 36.r11 t17 37.t16 t15 38.s14 m15 39.n14 n13 40.m14 l15 41.l14 k15 42.m18 k13 43.k14 s10 44.t11 s18 45.r17 p11 46.q10 q11 47.q9 r8 48.o11 p12 49.q8 s8 50.p13 o14 51.o12 p10 52.o10 p9 53.o9 p8 54.p7 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q4 o3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d4 : c3 d4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of Black 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If Black plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). Black's knight's move reduces territory potential on the side it is played.


Player Black won this Go (weiqi, baduk) game.






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Answer the keima with a kosumi. (Anonymous)


CHESS, n. f. [echecs, Fr.] A nice and abstruse game, in which two sets of puppets are moved in opposition to each other. (Dr Samuel Johnson, A Dictionary Of The English Language, 1755)








 
 
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