Go (weiqi, baduk) - Game 3888

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_DAN__000001       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2006 December 28   16:23:56


[Event "FICGS__GO__TOURNAMENT_DAN__000001"]
[Site "FICGS"]
[Date "2006.10.14"]
[Round "1"]
[Black "Tamayo,Thomas"]
[White "Hodges,Tom"]
[Result "0-1"]
[Rating 1 "1920"]
[Rating 2 "2100"]

1.r16 d16 2.p17 r5 3.e3 d5 4.c4 c5 5.b4 e5 6.q3 o4 7.p4 p5 8.o3 q4 9.p3 r3 10.o5 n4 11.p6 q5 12.m3 n5 13.o6 n6 14.o8 n3 15.n2 m2 16.r2 s3 17.p2 n1 18.o2 l3 19.q1 s2 20.o1 f3 21.e4 f4 22.c11 c9 23.c14 b16 24.e11 h17 25.q9 n17 26.k17 r15 27.q16 s16 28.s17 r12 29.q13 r13 30.q14 r14 31.l15 n15 32.m13 l17 33.l16 l18 34.k18 o18 35.p18 m16 36.m18 m19 37.o16 m15 38.l14 n13 39.n12 o13 40.o12 m14 41.m12 o15 42.c17 c16 43.f17 e17 44.f16 f18 45.g18 e18 46.e16 d14 47.c13 e15 48.g17 g14 49.f15 f14 50.e13 e14 51.d17 c18 52.f19 d18 53.h15 e9 54.h5 k5 55.f7 g6 56.g5 f5 57.f6 g7 58.h7 g8 59.h6 h8 60.k7 f12 61.e10 d10 62.g10 d12 63.d11 c12 64.b12 e12 65.b10 b9 66.b5 b6 67.f2 g2 68.e2 h3 69.q15 s9 70.o14 k19 71.h18 j16 72.k16 j13 73.k12 p11 74.n10 m9 75.j8 j9 76.k9 j10 77.f9 h9 78.k10 j11 79.c10 d9 80.a13 a11 81.a10 b14 82.f8 g11 83.b8 c7 84.a8 a6 85.d7 c8 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : e3 d5

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Takamoku Kakari.
White prevents Black from gaining influence, but in the local context, abandoning profit in the corner entails a loss. Black 3-4 and 4-4 are best.

Corner q4 : r5 q3

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
Black 2 is the standard approach because of its solidity and stability.

Corner d16 : d16 c11

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player White won this Go (weiqi, baduk) game.






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