Go (weiqi, baduk) - Game 97559

  
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Game result  (chess)


L. Sorbi, 2372
K. Armstrong, 2275

1/2-1/2

See game 146127




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FICGS__GO__TOURNAMENT_KYU_II__000062       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2017 July 12   12:31:50


[Event "FICGS__GO__TOURNAMENT_KYU_II__000062"]
[Site "FICGS"]
[Date "2017.04.12"]
[Round "1"]
[Black "Walzer,Karel"]
[White "Xu,Daniel"]
[Result "0-1"]
[Rating 1 "1281"]
[Rating 2 "1749"]

1.d3 q16 2.c5 p3 3.d16 f17 4.h17 d14 5.e15 c17 6.d17 c16 7.d15 c15 8.e14 d13 9.d10 j3 10.q4 q3 11.r4 r3 12.p4 o4 13.q7 o5 14.o16 r14 15.q12 s12 16.r10 j16 17.g16 m17 18.p17 q17 19.m16 l16 20.m15 n17 21.o15 j17 22.g3 j5 23.k10 p13 24.p12 q13 25.o13 l15 26.m14 o7 27.f12 d9 28.c8 c9 29.d11 d8 30.c7 f8 31.h7 e6 32.g5 e10 33.e12 b10 34.c11 b12 35.n9 k7 36.j13 h18 37.g17 g18 38.f16 s4 39.r6 e3 40.e4 f3 41.f4 d2 42.e2 f2 43.g2 e1 44.c3 c2 45.s5 s3 46.p9 p18 47.o17 o18 48.c12 b13 49.c13 c14 50.b11 a11 51.m8 m6 52.k1 k2 53.j1 l1 54.g1 b3 55.b4 a3 56.d5 l2 57.h1 s10 58.s9 s11 59.g10 h8 60.g7 g8 61.j9 p8 62.q8 o9 63.o10 o8 64.m10 c18 65.f18 d18 66.e18 t9 67.s8 r12 68.p14 q14 69.d7 e7 70.f10 h15 71.g14 h14 72.h13 l14 73.l13 h9 74.h10 b8 75.f1 b1 76.e2 d1 77.l7 l6 78.k8 j7 79.b7 a7 80.a6 a8 81.t8 t10 82.g19 j19 83.p6 m7 84.l8 g15 85.f15 e13 86.f13 p5 87.o6 n6 88.q5 k14 89.p15 q15 90.e9 f9 91.e11 h6 92.g6 h5 93.j8 h4 94.d6 g4 95.e5 a5 96.b6 a4 97.b5 k13 98.k12 n16 99.n15 m13 100.l12 q11 101.p11 q9 102.p10 q10 103.r9 r11 104.p7 n7 105.f5 t5 106.t6 t4 107.j14 j15 108.e10 e8 109.h3 j2 110.f3 e19 111.f19 d19 112.c10 b14 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner q4 : p3 q4

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Corner q16 : q16 o16

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top.


Player White won this Go (weiqi, baduk) game.






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