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FICGS__GO__TOURNAMENT_KYU_I__000067 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2017 November 20 21:1:14 [Event "FICGS__GO__TOURNAMENT_KYU_I__000067"] [Site "FICGS"] [Date "2017.04.12"] [Round "1"] [Black "Zdana,Ludek"] [White "Denisenkov,Valentin"] [Result "0-1"] [Rating 1 "1086"] [Rating 2 "1284"] 1.q16 d4 2.q3 d17 3.d15 f16 4.c13 c16 5.d11 o17 6.p17 o16 7.q13 r8 8.r6 r11 9.m4 c7 10.c9 g4 11.j4 p7 12.o5 p12 13.r12 q12 14.r13 p13 15.s11 r10 16.l17 j17 17.l15 j15 18.o14 p14 19.q14 p15 20.q15 p18 21.q18 o18 22.g17 g16 23.j16 k16 24.j18 k17 25.k18 l16 26.h17 h16 27.m17 m16 28.f17 e17 29.f18 m18 30.l18 n18 31.h19 k10 32.c3 d3 33.c4 c5 34.b5 b6 35.d2 e2 36.c2 b4 37.d5 c6 38.e3 e4 39.f3 f4 40.g3 h3 41.g2 h4 42.j6 k3 43.j3 h2 44.e1 j2 45.k4 l3 46.l4 n2 47.o3 o2 48.p2 s10 49.s12 b14 50.c14 b13 51.b12 c15 52.e14 m7 53.f9 h9 54.g11 g13 55.f13 g12 56.f12 h11 57.g10 h10 58.k8 l9 59.l7 m8 60.m6 p5 61.p4 q5 62.r4 o6 63.n6 n7 64.r5 d8 65.e16 d16 66.e15 d9 67.e6 f7 68.f6 g6 69.e7 f8 70.e8 e9 71.g7 g8 72.g5 h7 73.h6 g7 74.h5 f5 75.q7 q8 76.r7 s7 77.s6 s8 78.b17 b16 79.c18 d18 80.b19 a18 81.d19 e19 82.e18 c19 83.p6 q6 84.m3 m2 85.n3 f10 86.f11 e10 87.g9 c10 88.c11 b10 89.d19 b18 90.a17 c19 91.j7 h8 92.d19 c17 93.a19 c19 94.k2 b18 95.l2 d6 96.b3 a5 97.g1 l8 98.d13 a3 99.a2 a4 100.j1 d7 101.h1 e5 102.r17 e11 103.e12 a13 104.a12 a10 105.d10 b9 106.b11 l6 107.n5 k7 108.l5 j8 109.k6 l7 110.p8 o7 111.q4 p6 112.t7 t8 113.t6 t11 114.t12 t10 115.f19 d19 116.g14 h14 117.g15 f15 118.f14 h15 119.n16 n17 120.n15 k15 121.h13 h12 122.p16 o15 123.m19 n19 124.l19 q19 125.r19 p19 126.a11 pass 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d17 d15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q16 : q16 o17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner q4 : q3 r8 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Knight's moves win running battles. (Anonymous) Knowledge will give you power, but character respect. (Bruce Lee)
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