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FICGS__GO__TOURNAMENT_KYU_II__000061 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2017 September 21 11:59:55 [Event "FICGS__GO__TOURNAMENT_KYU_II__000061"] [Site "FICGS"] [Date "2017.02.18"] [Round "1"] [Black "Korossy,Peter"] [White "Usan,Kavi"] [Result "1-0"] [Rating 1 "1314"] [Rating 2 "1380"] 1.q16 d4 2.q3 d16 3.f3 d6 4.j4 q5 5.r5 r6 6.r4 q6 7.n3 q10 8.k16 r14 9.o17 d10 10.f17 h17 11.c17 d17 12.d18 e18 13.c18 e17 14.b15 c14 15.b14 c13 16.k10 k17 17.l17 j16 18.k18 j17 19.k15 j15 20.k14 p14 21.c3 d3 22.d2 e2 23.c2 e3 24.b5 c6 25.b6 b7 26.f2 d1 27.c4 c5 28.a2 a6 29.b4 f4 30.g3 g4 31.h3 j5 32.k5 j6 33.k6 j7 34.h11 g12 35.f10 g11 36.g10 k7 37.f7 h4 38.k3 k12 39.j13 j12 40.h12 g13 41.m13 m12 42.n12 m11 43.p12 n13 44.o13 n14 45.o14 n11 46.o12 l13 47.m14 l14 48.m15 h13 49.l9 m8 50.l8 l7 51.m9 n8 52.n9 o10 53.o9 p9 54.d8 h9 55.g6 h6 56.h10 j9 57.r12 o8 58.p8 q8 59.c9 c8 60.d9 b9 61.c10 d11 62.b12 c11 63.b10 b11 64.a11 b13 65.a13 c12 66.a12 e9 67.d7 c7 68.e10 j10 69.n5 o6 70.o5 p4 71.p3 o4 72.n4 c15 73.b16 e11 74.f9 j14 75.k13 l12 76.l18 j18 77.s5 s6 78.q4 p5 79.n6 n7 80.m6 r11 81.q11 p11 82.q12 s11 83.s12 t12 84.t13 t11 85.s14 o3 86.o2 l6 87.l5 j11 88.g8 e6 89.m7 p7 90.g5 f5 91.a9 b8 92.h5 f6 93.g7 e5 94.e7 h8 95.c1 e1 96.l15 k19 97.l19 j19 98.o11 p10 99.a5 a7 100.t6 t7 101.t5 s7 102.f11 f12 103.g9 n10 104.f1 d19 105.c19 e19 106.c16 r17 107.s16 s17 108.q18 q17 109.p18 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d4 : d4 f3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner q4 : q3 q5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q16 : q16 r14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d16 : d16 f17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) If you have lost four corners, resign. (Anonymous) A shortcut is the longest distance between two points. (Don Groves)
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