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FICGS__GO__TOURNAMENT_KYU_I__000066 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2017 July 24 21:52:58 [Event "FICGS__GO__TOURNAMENT_KYU_I__000066"] [Site "FICGS"] [Date "2017.02.18"] [Round "1"] [Black "Denisenkov,Valentin"] [White "Kehayov,Yulian"] [Result "1-0"] [Rating 1 "1255"] [Rating 2 "0769"] 1.q16 d16 2.q3 c4 3.e3 d3 4.e4 d4 5.e5 d5 6.d6 c6 7.e6 f17 8.r5 d12 9.q10 q14 10.r15 p15 11.r14 k4 12.m3 h3 13.k2 f2 14.e2 f3 15.g5 g4 16.h5 h4 17.h2 g2 18.j2 f4 19.k6 k3 20.l3 k5 21.l6 j5 22.j3 j6 23.f5 j7 24.g8 k8 25.m8 j9 26.c7 b6 27.b7 a6 28.a7 j4 29.g10 l9 30.m9 k10 31.m10 l10 32.l8 j8 33.j10 j11 34.h10 k12 35.l11 k11 36.m11 h12 37.d10 f11 38.f10 e11 39.l17 l15 40.o17 o15 41.c17 c16 42.d17 e17 43.b16 b15 44.b17 d18 45.c18 d19 46.c19 f18 47.a18 b19 48.a16 a15 49.j16 j15 50.h15 h14 51.h16 k15 52.q13 p13 53.q12 m13 54.c11 c12 55.b12 c13 56.c15 c14 57.b14 d15 58.b13 g17 59.h18 g15 60.c1 c2 61.d2 b2 62.b1 a2 63.b4 b3 64.b5 a4 65.m5 n12 66.p12 o13 67.n16 n15 68.h8 h9 69.g9 q15 70.p17 m16 71.m17 l16 72.j18 g16 73.o11 n11 74.n10 o12 75.e10 g11 76.l12 l13 77.h7 d11 78.b11 k16 79.k17 o16 80.n17 n14 81.a14 c15 82.g18 f19 83.h17 p16 84.r16 f1 85.l2 e1 86.d1 g19 87.h19 k7 88.l7 k9 89.l4 l5 90.h1 1-0 Here are the names of the openings (joseki) played in the four corners : Corner d4 : c4 e3 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Corner q16 : q16 q14 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) The simplest move is the best move. (Anonymous) Don't be irreplaceable, if you can't be replaced, you can't be promoted. (Dan Rotaru)
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