Go (weiqi, baduk) - Game 91854

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__WCH_TOURNAMENT__000014       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2016 December 21   9:3:29


[Event "FICGS__GO__WCH_TOURNAMENT__000014"]
[Site "FICGS"]
[Date "2016.03.02"]
[Round "1"]
[Black "Huang,Jing"]
[White "Kis-Kos,Laszlo"]
[Result "1-0"]
[Rating 1 "2160"]
[Rating 2 "1613"]

1.q16 d4 2.q3 d16 3.f3 d6 4.k4 r6 5.q5 s4 6.r8 r3 7.r5 s5 8.q6 q2 9.p3 p2 10.n3 r7 11.q7 q8 12.s8 s7 13.t7 s6 14.r10 p8 15.p10 n8 16.n10 o5 17.o7 o8 18.o2 n7 19.l8 m9 20.l11 l9 21.k8 k9 22.j9 j10 23.k10 o4 24.o3 j8 25.h9 j7 26.c14 l7 27.j11 d14 28.d13 e14 29.h10 c13 30.c15 c12 31.c16 d17 32.c17 d18 33.c18 k16 34.m17 m15 35.k17 j17 36.l16 l15 37.j16 k15 38.h17 j18 39.h18 k18 40.l17 h16 41.j15 g16 42.j14 g18 43.l18 g17 44.p17 s15 45.r14 r17 46.s14 r15 47.q15 q18 48.p18 s18 49.d2 c3 50.h4 b14 51.b15 b13 52.a18 d9 53.c2 g7 54.k6 k7 55.b3 b4 56.b2 g4 57.g3 h5 58.j5 g5 59.d10 e10 60.e11 d11 61.f10 e9 62.e12 f9 63.g11 m5 64.l4 h3 65.j4 t14 66.t13 t15 67.s12 m4 68.m3 p7 69.a4 a5 70.a3 b5 71.g13 g14 72.h14 g15 73.f13 d15 74.d3 c4 75.e4 e5 76.f4 f5 77.q9 p6 78.q4 d12 79.e13 g9 80.p1 r2 81.h8 h7 82.g8 f8 83.r16 s16 84.f14 f15 85.k19 h19 86.n4 1-0

This go game has been lost on time   (started : 2016.03.02  2:49:6)



Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q4 : q3 r6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner d16 : d16 c14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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The poor player plays the opponent's game for him. (Anonymous)


No, I am still playing. (Anatoly Karpov)








 
 
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