Go (weiqi, baduk) - Game 91853

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__WCH_TOURNAMENT__000014       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2016 July 8   11:15:30


[Event "FICGS__GO__WCH_TOURNAMENT__000014"]
[Site "FICGS"]
[Date "2016.03.02"]
[Round "1"]
[Black "Xu,Daniel"]
[White "Huang,Jing"]
[Result "0-1"]
[Rating 1 "1681"]
[Rating 2 "2160"]

1.q16 d3 2.q4 c16 3.e16 g17 4.c17 b17 5.d17 c13 6.b18 b16 7.g15 g16 8.f15 j16 9.h15 j15 10.j14 k14 11.j13 o17 12.o16 n16 13.o15 q17 14.p17 p18 15.p16 n18 16.n15 m16 17.r17 q18 18.q10 o3 19.q6 k4 20.c6 d5 21.d6 c5 22.e6 c10 23.e5 e4 24.g5 g3 25.e10 e11 26.f11 d11 27.f10 r3 28.q3 q2 29.r4 s2 30.s3 r2 31.o10 r10 32.r11 r9 33.s11 p8 34.o6 r7 35.n5 n8 36.n3 n2 37.m3 m2 38.l3 k3 39.l2 m7 40.l5 k8 41.l7 l8 42.j6 m10 43.n12 r16 44.r15 s16 45.s15 s17 46.s4 t2 47.h3 h2 48.g2 f2 49.j2 g1 50.j3 h9 51.k13 b5 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c16 e16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner q4 : q4 o3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d4 : d3 c6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.


Player White won this Go (weiqi, baduk) game.






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Corner, side, centre. (Anonymous)


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