Go (weiqi, baduk) - Game 86860

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__WCH_TOURNAMENT__000013       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2015 November 8   9:29:55


[Event "FICGS__GO__WCH_TOURNAMENT__000013"]
[Site "FICGS"]
[Date "2015.07.02"]
[Round "1"]
[Black "Pillon,Thibault"]
[White "Huang,Jing"]
[Result "0-1"]
[Rating 1 "1807"]
[Rating 2 "2215"]

1.q16 d4 2.r4 d17 3.f3 c6 4.m3 r10 5.q9 r9 6.r8 s8 7.r7 q10 8.p9 r14 9.o17 s7 10.r6 m5 11.k4 n3 12.n4 m4 13.l3 o3 14.n5 r3 15.q3 q4 16.r5 q2 17.s3 r2 18.p4 p3 19.p5 s2 20.p10 k16 21.c14 d15 22.b16 c12 23.d14 c15 24.b15 c17 25.b13 e14 26.d12 e13 27.c11 s16 28.r17 m17 29.s17 d2 30.h15 h16 31.f15 f16 32.g15 g16 33.e15 g13 34.h13 h12 35.j13 j12 36.j15 f11 37.j16 j17 38.k17 j18 39.l16 k18 40.k15 c9 41.d9 c10 42.d11 d10 43.e10 e11 44.e9 b11 45.b12 d13 46.c13 e12 47.c12 b10 48.b17 b18 49.a18 b19 50.a14 g9 51.e6 f5 52.d3 e3 53.e4 c3 54.e5 f4 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : q16 r14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d16 : d17 c14

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.


Player White won this Go (weiqi, baduk) game.






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