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FICGS__GO__TOURNAMENT_KYU__000023 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2007 April 6 3:16:4 [Event "FICGS__GO__TOURNAMENT_KYU__000023"] [Site "FICGS"] [Date "2007.02.21"] [Round "1"] [Black "Groves,Don"] [White "Madsen,John"] [Result "0-1"] [Rating 1 "0521"] [Rating 2 "0253"] 1.q3 d16 2.q16 c4 3.f4 e3 4.f3 l3 5.e4 d3 6.k3 k4 7.j3 m4 8.j4 q5 9.n3 n4 10.o3 r4 11.r3 c7 12.k17 o17 13.n16 o16 14.n17 p15 15.q17 q15 16.r15 r14 17.s15 s14 18.s13 t13 19.t15 r13 20.f16 d17 21.c14 c15 22.d14 f18 23.f17 e18 24.g18 n15 25.m15 h13 26.e15 h15 27.h17 h11 28.n14 q10 29.c10 c12 30.d11 d12 31.o15 p16 32.e12 b14 33.b15 b13 34.k13 e11 35.e10 f11 36.e13 d9 37.f10 d10 38.g10 g11 39.h10 e7 40.g7 k5 41.j5 k7 42.j6 j8 43.h8 j10 44.j11 k10 45.j12 h12 46.c11 c9 47.p14 q14 48.p13 q12 49.l11 o11 50.p12 p11 51.l10 n10 52.n12 j16 53.j17 n18 54.m18 p18 55.q18 k15 56.l14 m19 57.l18 s3 58.s2 s4 59.o4 o5 60.p5 p4 61.p6 q4 62.p3 o6 63.q6 r6 64.r7 q7 65.p7 q8 66.o7 n7 67.s6 r5 68.n5 n6 69.n8 o8 70.m9 n9 71.m8 m7 72.l6 l7 73.k6 m5 74.l5 l4 75.s12 s11 76.t14 r12 77.t12 t11 78.t13 t2 79.r2 f6 80.g6 f5 81.g5 q19 82.r19 p19 83.s18 m2 84.n2 k2 85.j2 f2 86.g2 e2 87.k9 j9 88.k8 j7 89.j14 h14 90.j15 h16 91.k16 o12 92.o13 k11 93.k12 m11 94.m12 e9 95.g8 d5 96.n11 p8 97.m10 g19 98.h19 f19 99.c16 d15 100.b17 c17 101.b16 b18 102.a18 b19 103.b10 b9 104.b12 a10 105.c13 b11 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d4 : c4 f4 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Nikken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approch). The great master Honinbo Shuei (1852-1906) favored the two-space high (niken taka-gakari) approach, especially in two stone handicap games. This approach move was very popular in the 1910s. Wu Qingyuan = Go Seigen frequently played this way, considering it a good "whole board" approach. In recent years, O Rissei has often used the two-space high approach. Corner q4 : q3 l3 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Corner q16 : q16 o17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d16 : d16 f16 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Don't make empty triangles. (Anonymous) For peace of mind, resign as general manager of the universe. (Douglas Adams)
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