Go (weiqi, baduk) - Game 8232

  
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Game result  (chess)


S. Gounant, 2288
M. Bussoli, 2269

1/2-1/2

See game 146175




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FICGS__GO__TOURNAMENT_KYU__000023       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2007 April 28   13:1:33


[Event "FICGS__GO__TOURNAMENT_KYU__000023"]
[Site "FICGS"]
[Date "2007.02.21"]
[Round "1"]
[Black "Madsen,John"]
[White "Kovac,Lubos"]
[Result "1-0"]
[Rating 1 "0253"]
[Rating 2 "0100"]

1.d17 q4 2.d4 p16 3.r17 c15 4.c16 d15 5.f17 f4 6.o3 r6 7.l3 c6 8.c3 c11 9.q15 q3 10.h3 e6 11.d9 e10 12.e8 b9 13.d10 d11 14.g8 g6 15.j8 r9 16.r12 o5 17.j17 m17 18.n16 o15 19.n17 o13 20.m16 l14 21.p11 n11 22.p9 g14 23.h10 p18 24.l17 f11 25.q8 r8 26.e5 f5 27.f7 f6 28.e2 e4 29.d5 d6 30.h12 1-0

This go game has been lost on time   (started : 2007.02.21  18:12:29)



Here are the names of the openings (joseki) played in the four corners :

Corner q16 : p16 r17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

San-san.
Black plays the 3-3 when White has a stone at top such as marked.

Corner d16 : d17 c15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.

Corner d4 : d4 f4

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top.

Corner q4 : q4 o3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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