Go (weiqi, baduk) - Game 81567

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU_II__000052       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2014 September 26   12:51:26


[Event "FICGS__GO__TOURNAMENT_KYU_II__000052"]
[Site "FICGS"]
[Date "2014.08.07"]
[Round "1"]
[Black "Xu,Daniel"]
[White "Pillon,Thibault"]
[Result "0-1"]
[Rating 1 "1857"]
[Rating 2 "1541"]

1.q16 d4 2.q3 d17 3.r9 o17 4.q14 l16 5.k4 p5 6.r5 p3 7.q4 m4 8.g3 l3 9.d2 c3 10.k3 c7 11.c14 c12 12.c17 d16 13.c16 d15 14.b14 e13 15.k15 k16 16.j15 m14 17.f15 g16 18.g15 h16 19.g13 h15 20.h14 c18 21.b18 d18 22.b19 j13 23.g11 f12 24.g12 f10 25.g10 f9 26.k12 r17 27.q17 q18 28.r16 s18 29.s17 r18 30.b12 r12 31.p12 r10 32.s10 q10 33.q9 s11 34.s9 p10 35.n12 p9 36.p8 o8 37.q7 p7 38.q8 q6 39.r6 p13 40.q13 q12 41.o13 f2 42.f3 e2 43.e3 d3 44.g2 c2 45.o7 p6 46.n7 p4 47.n8 o9 48.n9 p14 49.o15 p11 50.o12 r14 51.q15 s14 52.m5 k2 53.j2 m2 54.k13 h8 55.g9 g8 56.f8 f7 57.e8 f11 58.e7 f6 59.c8 c10 60.b7 c6 61.b10 b9 62.c11 d11 63.b11 c9 64.e5 e6 65.d5 c5 66.d6 d7 67.g7 j9 68.b8 d8 69.a9 l5 70.n16 n17 71.m16 m17 72.f16 f17 73.j16 j17 74.l15 g17 75.l4 l6 76.n4 m3 77.n5 j1 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d4 : d4 g3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White typically answers by 7-3 or 3-5 (which is not joseki).

Corner d16 : d17 c14

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.


Player White won this Go (weiqi, baduk) game.






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