Go (weiqi, baduk) - Game 79972

  
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Game result  (chess)


J. Kachibacha, 2126
L. Sorbi, 2372

1/2-1/2

See game 146214




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FICGS__GO__TOURNAMENT_KYU_III__000030       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2014 August 14   21:43:20


[Event "FICGS__GO__TOURNAMENT_KYU_III__000030"]
[Site "FICGS"]
[Date "2014.04.02"]
[Round "1"]
[Black "Zeckarias,Simon"]
[White "Mariat,Benoit"]
[Result "1-0"]
[Rating 1 "2179"]
[Rating 2 "1913"]

1.r16 d4 2.q3 p16 3.e17 q14 4.r9 d15 5.c16 c15 6.b16 f15 7.e16 e15 8.b15 c13 9.j3 j5 10.f3 f5 11.c8 c10 12.b4 c6 13.b6 b7 14.c7 b5 15.c5 a6 16.d6 b6 17.d5 b8 18.e7 c4 19.e4 b3 20.d3 c3 21.l17 r17 22.s17 q17 23.s14 s18 24.r13 q13 25.r12 g17 26.o17 n17 27.n18 n16 28.p18 s16 29.q5 l4 30.k5 j6 31.k4 k6 32.l5 l6 33.m5 r3 34.r4 q2 35.r2 p3 36.s3 o2 37.n3 p5 38.p6 n4 39.m4 n5 40.n6 o3 41.n2 e5 42.d10 c9 43.g5 g6 44.k11 h9 45.g4 f7 46.h11 f11 47.g10 f10 48.g9 f9 49.g8 f8 50.j14 j16 51.l15 p11 52.q10 p10 53.p9 o9 54.p8 k14 55.k15 j15 56.l13 j13 57.l14 k13 58.l12 d2 59.f4 f6 60.g12 f13 61.f18 g1 62.g2 f1 63.h1 e2 64.f2 e1 65.h2 b14 66.e3 c2 67.o16 n14 68.n15 o15 69.m15 p17 70.o18 n13 71.s15 t17 72.q15 p15 73.g18 h13 74.j18 j11 75.j10 j12 76.k10 h10 77.h8 j9 78.k8 g11 79.h12 g13 80.j8 f12 81.h17 g16 82.k9 h11 83.h6 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : r16 p16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : e17 d15

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Takamoku Kakari.
White prevents Black from gaining influence, but in the local context, abandoning profit in the corner entails a loss. Black 3-4 and 4-4 are best.

Corner d4 : d4 j3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player Black won this Go (weiqi, baduk) game.






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