Go (weiqi, baduk) - Game 79971

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU_III__000030       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2014 August 6   3:35:25


[Event "FICGS__GO__TOURNAMENT_KYU_III__000030"]
[Site "FICGS"]
[Date "2014.04.02"]
[Round "1"]
[Black "Mariat,Benoit"]
[White "Bajkowski,Karol"]
[Result "1-0"]
[Rating 1 "1913"]
[Rating 2 "1832"]

1.q16 d17 2.q3 d3 3.r9 k16 4.d14 f16 5.c5 d7 6.e5 f4 7.d9 f7 8.c7 c8 9.d8 c6 10.e7 d6 11.b7 b6 12.e6 b8 13.d5 c10 14.d10 c11 15.d11 c12 16.d12 g3 17.c17 c16 18.d16 e16 19.d15 d18 20.b16 o17 21.q14 n3 22.q5 q12 23.p9 o12 24.n15 m16 25.m15 l15 26.l14 m12 27.m13 l12 28.k15 l16 29.j14 n9 30.n5 m4 31.m5 l5 32.l6 k5 33.q17 n7 34.m7 o9 35.j16 j17 36.h16 h17 37.p6 m8 38.l8 l9 39.k8 q8 40.p8 r10 41.q9 p3 42.k9 j12 43.k11 k13 44.k14 l10 45.k10 p10 46.g5 h5 47.g6 h4 48.h6 f13 49.g11 e13 50.d13 f11 51.f10 g12 52.h11 h12 53.o2 1-0

This go game has been lost on time   (started : 2014.04.02  23:51:35)



Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 d14

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approch).
The great master Honinbo Shuei (1852-1906) favored the two-space high (niken taka-gakari) approach, especially in two stone handicap games. This approach move was very popular in the 1910s. Wu Qingyuan = Go Seigen frequently played this way, considering it a good "whole board" approach. In recent years, O Rissei has often used the two-space high approach.

Corner d4 : d3 c5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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