Go (weiqi, baduk) - Game 79418

  
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Game result  (chess)


H. Kruse, 2404
K. Armstrong, 2263

1/2-1/2

See game 146502




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FICGS__GO__WCH_TOURNAMENT__000011       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2014 August 28   22:30:12


[Event "FICGS__GO__WCH_TOURNAMENT__000011"]
[Site "FICGS"]
[Date "2014.03.03"]
[Round "1"]
[Black "de Vassal,Thibault"]
[White "Xu,Daniel"]
[Result "0-1"]
[Rating 1 "1594"]
[Rating 2 "1876"]

1.c3 q16 2.r3 d16 3.k4 c10 4.r10 d4 5.c4 d5 6.d3 c5 7.f3 f5 8.k10 q6 9.p4 r4 10.q3 r8 11.r13 s3 12.s16 o17 13.g10 c14 14.g6 g5 15.h6 h3 16.g3 k3 17.j4 j3 18.l3 l2 19.m3 m2 20.n3 g2 21.f2 h2 22.h4 k1 23.q5 r5 24.p6 q7 25.p7 n8 26.n10 p8 27.o8 o9 28.o7 n9 29.p9 o10 30.n11 o11 31.o12 p12 32.o13 p13 33.q11 o14 34.n14 n12 35.n13 m12 36.m10 n15 37.o15 p14 38.m14 m15 39.l14 p11 40.m7 l15 41.k14 j16 42.g14 g16 43.e7 d8 44.d7 c7 45.e8 d9 46.s2 s9 47.s10 s7 48.r17 s15 49.r15 r16 50.s14 s17 51.t15 r18 52.q15 q17 53.p15 q9 54.q8 l10 55.l9 p8 56.n2 m1 57.e14 e16 58.e11 p10 59.c17 d18 60.d17 e18 61.c15 c16 62.d15 b15 63.d14 c13 64.e4 e5 65.e9 k15 66.o16 n16 67.q4 s4 68.t2 n1 69.p2 l8 70.m8 m9 71.l11 j14 72.j13 h14 73.h13 g15 74.f14 d12 75.e12 b5 76.b4 h5 77.j5 f1 78.e1 g1 79.d2 f6 80.f7 n7 81.n6 a4 82.a3 a5 83.d10 d11 84.d13 e10 85.f10 d10 86.t9 t8 87.t10 r9 88.q12 o1 89.p1 o2 90.o3 d6 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c3 d4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of Black 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If Black plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). Black's knight's move reduces territory potential on the side it is played.

Corner q4 : r3 q6

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Niken Takagakari (Dukan Nop'dakeolch'im, E`r Gaogua`jiao~, 2-Space High Approach).
Black may continue with 4-5 or 4-6. Black 4-6 works well when Black is in the lower right (so an extension in the middle works both ways). The more conservative 4-5 is makes a slightly tighter shape (better for a fight).

Corner q16 : q16 r13

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White typically answers by 7-3 or 3-5 (which is not joseki).


Player White won this Go (weiqi, baduk) game.






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