Go (weiqi, baduk) - Game 76212

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU_III__000029       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2014 April 29   6:24:1


[Event "FICGS__GO__TOURNAMENT_KYU_III__000029"]
[Site "FICGS"]
[Date "2013.10.03"]
[Round "1"]
[Black "Zeckarias,Simon"]
[White "Aahlad,Yeturu"]
[Result "1-0"]
[Rating 1 "2128"]
[Rating 2 "2017"]

1.r16 d16 2.q3 d4 3.f3 c6 4.k4 r6 5.q5 s4 6.r5 s5 7.q8 q6 8.p6 p7 9.o6 q7 10.s7 r8 11.r9 s8 12.s9 r3 13.r7 p3 14.p4 q2 15.o3 q4 16.n4 p8 17.t8 p16 18.p9 r17 19.l17 q16 20.r15 s17 21.s6 j17 22.l15 j14 23.l13 j12 24.c11 c13 25.c8 f6 26.e10 d17 27.e13 e2 28.c15 d14 29.d15 e15 30.e14 b15 31.c16 c17 32.f15 e16 33.b14 c14 34.b16 b17 35.a15 b13 36.c12 a17 37.g14 g16 38.q14 m16 39.l16 h3 40.f5 h5 41.d3 e3 42.e4 c3 43.d5 c4 44.e6 n13 45.l11 l12 46.m12 k12 47.m13 o14 48.p18 m17 49.n18 m18 50.q17 p17 51.q18 r18 52.o18 s16 53.s15 t16 54.t15 t18 55.l18 l19 56.k19 m19 57.n16 m15 58.m14 n15 59.o16 p15 60.j18 p14 61.q12 f2 62.p13 o13 63.o12 n19 64.n14 o15 65.n12 p19 66.k6 o17 67.k9 h15 68.g18 f17 69.p2 d7 70.q3 d8 71.r4 s2 72.q1 r2 73.c9 f7 74.j3 j6 75.k7 g9 76.t2 t3 77.s1 t1 78.a16 a13 79.t2 p5 80.o5 t1 81.d13 a14 82.t2 l10 83.k10 t1 84.h2 g3 85.t2 k14 86.l14 t1 87.b12 b15 88.t2 r13 89.q13 t1 90.q15 n17 91.t2 k18 92.k17 t1 93.b7 b6 94.t2 k11 95.m11 t1 96.e7 e9 97.j7 r1 98.f8 g8 99.g6 g7 100.g5 h6 101.h4 g4 102.j4 f4 103.e5 h7 104.g2 f3 105.f10 f18 106.f9 e8 107.a6 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q4 : q3 r6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner q16 : r16 p16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.


Player Black won this Go (weiqi, baduk) game.






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In the opening, when you don't know what to play, make a shimari. (Jansteen)


Before all elsed, be armed. (Niccolo Machiavelli)








 
 
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