Go (weiqi, baduk) - Game 6198

  
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Game result  (chess)


S. Kireev, 2271
C. Javier, 2262

1/2-1/2

See game 146261




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Go, Weiqi, Baduk

                                          
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FICGS__GO__TOURNAMENT_KYU__000019       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2007 May 12   3:8:28


[Event "FICGS__GO__TOURNAMENT_KYU__000019"]
[Site "FICGS"]
[Date "2007.01.11"]
[Round "1"]
[Black "Groves,Don"]
[White "Kobayashi,Tetsuya"]
[Result "0-1"]
[Rating 1 "0452"]
[Rating 2 "1985"]

1.q3 q16 2.c4 q5 3.o4 e3 4.d6 k3 5.d17 r3 6.q4 r4 7.m3 g4 8.c15 k17 9.h17 c10 10.c8 c13 11.r14 o16 12.q11 r15 13.r8 r6 14.r2 s2 15.q2 o6 16.c2 q14 17.r13 r10 18.q10 r9 19.q9 s8 20.q8 s7 21.r11 e13 22.q13 p14 23.l11 f17 24.f16 g17 25.g16 h18 26.j17 j18 27.k16 l17 28.l16 m16 29.l14 g13 30.h14 o12 31.o11 n11 32.o10 n10 33.n12 n9 34.l9 o13 35.n13 m7 36.m5 s14 37.s13 s15 38.e16 p12 39.p11 q12 40.r12 s11 41.s12 s10 42.o9 n8 43.o8 o7 44.p7 p6 45.o14 p13 46.h13 d2 47.d3 d4 48.c3 e4 49.e2 f2 50.d1 g12 51.h12 g11 52.d9 d10 53.e10 e11 54.f10 f11 55.g10 g6 56.f7 b8 57.b7 b9 58.k6 l2 59.m2 j4 60.l3 k2 61.l4 h10 62.h11 c7 63.c6 d8 64.d7 e9 65.e8 b14 66.b15 a15 67.a16 a14 68.b17 j6 69.j7 h6 70.h7 g7 71.g8 k7 72.l7 k8 73.j8 j9 74.l8 h8 75.j10 h9 76.g9 m15 77.m14 r1 78.q1 s1 79.c14 b13 80.n15 n16 81.r7 p9 82.n6 n7 83.f5 f4 84.k4 j5 85.k5 f1 86.f14 f13 87.g14 e18 88.d18 d19 89.c19 e19 90.b18 d14 91.d15 k10 92.j11 k9 93.m6 k11 94.k12 m1 95.n1 l1 96.e14 d13 97.p5 q6 98.o5 o15 99.n14 l15 100.k15 a7 101.a6 a8 102.c9 b10 103.r17 q17 104.q18 p18 105.q19 s17 106.r16 r18 107.s18 s16 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q3 q5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : c4 e3

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.

Corner q16 : q16 r14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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Balance is not what players strike for, and if it does arise, it is in spite of them. (Pierre Audouard)


Optimism is a variety of information deficit. Sometimes especially true for correspondence chess games. (Michael Aigner)








 
 
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