Go (weiqi, baduk) - Game 58858

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU_III__000021       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2012 May 2   0:40:25


[Event "FICGS__GO__TOURNAMENT_KYU_III__000021"]
[Site "FICGS"]
[Date "2011.09.02"]
[Round "1"]
[Black "Learoyd,Ronald"]
[White "Praz,Sylvain"]
[Result "0-1"]
[Rating 1 "1850"]
[Rating 2 "1998"]

1.q16 d17 2.d4 r3 3.d15 c15 4.c14 c16 5.d14 f17 6.d10 f3 7.j4 c3 8.c4 d3 9.e4 f2 10.g5 q10 11.r13 q17 12.r17 p17 13.r18 p16 14.q15 k16 15.r8 r6 16.p8 p13 17.m16 k14 18.m18 p15 19.m14 m12 20.l13 j12 21.g12 l17 22.m17 j10 23.g10 c12 24.c10 e12 25.f14 g13 26.f13 f12 27.g11 g14 28.f15 e10 29.b12 h8 30.g8 f9 31.g9 d9 32.c9 d8 33.c8 e6 34.d7 f8 35.g7 d6 36.c6 e7 37.c7 b13 38.c13 b14 39.d12 m3 40.m5 o4 41.o5 p5 42.o6 p6 43.o7 m10 44.m8 r12 45.q13 p12 46.p19 q19 47.q18 n15 48.m15 o19 49.p18 o18 50.o17 n17 51.o16 n16 52.l12 l11 53.p14 o15 54.o14 n14 55.n13 o13 56.q14 m13 57.n18 n12 58.o17 l14 59.g15 h15 60.h16 j15 61.g17 f16 62.g16 j18 63.g18 s12 64.s13 k4 65.l4 l3 66.k3 k5 67.j3 n4 68.n5 j5 69.h5 k7 70.k10 j9 71.k11 j11 72.l9 k12 73.l6 l7 74.m7 o9 75.o8 n9 76.r10 q9 77.k8 j7 78.j8 l8 79.p4 p3 80.q4 r4 81.q8 r9 82.s9 s7 83.s8 s10 84.q3 q2 0-1

This go game has been lost on time   (started : 2011.09.02  13:37:50)



Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 d15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner q4 : r3 r8

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.


Player White won this Go (weiqi, baduk) game.






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Strange things happen at the one-two points. (Anonymous)


Memory is a way of holding onto the things you love, the things you are, the things you never want to lose. (from the television show: The Wonder Years)








 
 
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