Go (weiqi, baduk) - Game 52175

  
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Y. Aahlad, 2334
F. Cafiero, 2015

1-0

See game 142164




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FICGS__GO__TOURNAMENT_KYU_II__000032       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2011 May 5   18:13:56


[Event "FICGS__GO__TOURNAMENT_KYU_II__000032"]
[Site "FICGS"]
[Date "2011.01.24"]
[Round "1"]
[Black "Praz,Sylvain"]
[White "Lubeck,Kate"]
[Result "1-0"]
[Rating 1 "1976"]
[Rating 2 "1420"]

1.r16 d16 2.q3 d3 3.f17 c14 4.l17 c6 5.k4 r6 6.r4 q9 7.r11 r10 8.q11 e10 9.d18 c17 10.h16 p17 11.q17 p16 12.q15 q18 13.r18 q16 14.r17 p15 15.q14 p14 16.p13 o13 17.p12 o12 18.o11 n11 19.n10 o10 20.p11 o9 21.m10 m11 22.l10 l8 23.l11 m13 24.l13 l14 25.k13 k14 26.n17 n16 27.m14 m15 28.o14 n14 29.n12 n13 30.m12 n7 31.o5 p6 32.g3 f5 33.c10 d12 34.c8 e7 35.c12 c13 36.d11 e11 37.b12 h14 38.g5 g6 39.h5 j7 40.e2 d2 41.e3 e4 42.f4 e5 43.s5 s6 44.q5 h12 45.h10 g9 46.m5 g10 47.h11 g12 48.b7 b6 49.d7 d6 50.c7 e8 51.b9 d10 52.c11 f15 53.c18 b18 54.d17 b16 55.e16 e15 56.d1 c1 57.e1 b2 58.k16 f16 59.e17 g17 60.g16 g18 61.f18 k19 62.h18 h19 63.h17 g19 64.l18 c19 65.f19 j19 66.l19 e19 67.k18 o17 68.n18 o18 69.q19 p18 70.s10 s9 71.q10 r9 72.s11 s3 73.s4 r2 74.q2 q1 75.p1 s1 76.t2 p2 77.r1 d19 78.j18 q1 79.o2 o1 80.n2 p5 81.p4 o4 82.n4 o6 83.n5 r5 84.h6 g7 85.j12 p19 86.r19 j13 87.k11 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q4 : q3 r6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.


Player Black won this Go (weiqi, baduk) game.






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