Go (weiqi, baduk) - Game 52174

  
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Y. Aahlad, 2334
F. Cafiero, 2015

1-0

See game 142164




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FICGS__GO__TOURNAMENT_KYU_II__000032       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2011 February 13   22:27:4


[Event "FICGS__GO__TOURNAMENT_KYU_II__000032"]
[Site "FICGS"]
[Date "2011.01.24"]
[Round "1"]
[Black "Bajkowski,Karol"]
[White "Praz,Sylvain"]
[Result "1-0"]
[Rating 1 "1365"]
[Rating 2 "1976"]

1.q16 d17 2.q3 d3 3.k4 r6 4.q5 s4 5.q6 r7 6.f3 d5 7.f5 q7 8.p7 k6 9.k5 l6 10.m5 h6 11.h4 p8 12.o7 r14 13.q12 p14 14.o17 o12 15.p10 r10 16.q10 r11 17.p12 n12 18.q9 q8 19.r9 r12 20.n10 o8 21.m7 n7 22.n6 n8 23.l10 l12 24.m6 m8 25.l8 m9 26.m10 l9 27.k11 j9 28.k12 k13 29.j13 l13 30.j10 h9 31.f7 d7 32.c9 c11 33.b7 c6 34.b6 b5 35.e9 f8 36.c13 d10 37.e8 e7 38.f9 g8 39.f11 d9 40.d8 c8 41.c7 e12 42.e14 f12 43.g11 f14 44.f15 e15 45.d15 e16 46.d12 e11 47.e13 f13 48.c16 c17 49.b12 f10 50.b10 e10 51.b8 j14 52.s10 s11 53.q14 q15 54.q13 r15 55.h14 h13 56.p15 o14 57.s8 s7 58.r16 s16 59.s17 t15 60.s13 r13 61.s14 p16 62.o15 o16 63.n15 n16 64.n14 o13 65.m16 r17 66.q17 r18 67.s15 p17 68.q18 p18 69.t16 q19 70.s16 m15 71.m14 l15 72.t11 l14 73.s12 e2 74.m17 n17 75.j17 l17 76.f17 f16 77.g16 g15 78.l18 m18 79.j15 j12 80.k18 g18 81.g17 f18 82.h18 e17 83.k16 l16 84.h15 h16 85.h17 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q3 r6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner d4 : d3 f3

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner q16 : q16 r14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d16 : d17 j13

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..


Player Black won this Go (weiqi, baduk) game.






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