Go (weiqi, baduk) - Game 43444

  
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Game result  (chess)


Y. Detchin, 2235
M. Pech, 2092

1/2-1/2

See game 146189




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FICGS__GO__TOURNAMENT_KYU_II__000022       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2010 June 3   17:20:55


[Event "FICGS__GO__TOURNAMENT_KYU_II__000022"]
[Site "FICGS"]
[Date "2010.05.21"]
[Round "1"]
[Black "Rabasse,Mael"]
[White "Praz,Sylvain"]
[Result "1-0"]
[Rating 1 "1404"]
[Rating 2 "1522"]

1.q16 d16 2.d4 r3 3.q4 r4 4.q5 p2 5.n4 s6 6.q8 c6 7.f3 d10 8.f17 h17 9.c17 c16 10.d17 e16 11.f18 g15 12.e12 d12 13.d13 e13 14.d11 c12 15.c11 e11 16.b12 f12 17.c13 c10 18.e12 d12 19.b10 b9 20.a9 b8 21.b14 o17 22.r14 o15 23.h18 j17 24.j18 r12 25.q18 h3 26.b4 l3 27.e10 n6 28.l4 m3 29.n5 m6 30.l6 m5 31.m4 l5 32.k4 k3 33.h4 j4 34.j5 j3 35.k5 h5 36.g4 h6 37.k7 h8 38.m7 n7 39.n8 m8 40.l7 p7 41.o8 q6 42.r6 r7 43.p6 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : r3 q4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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