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FICGS__GO__TOURNAMENT_DAN__000021 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2010 August 3 12:2:57 [Event "FICGS__GO__TOURNAMENT_DAN__000021"] [Site "FICGS"] [Date "2010.05.17"] [Round "1"] [Black "Turlot,Quentin"] [White "Brisson,Claude"] [Result "1-0"] [Rating 1 "2438"] [Rating 2 "2234"] 1.q15 d16 2.d3 r3 3.q4 d5 4.q3 r4 5.r5 q2 6.p2 s5 7.r6 s6 8.r7 r2 9.o3 f4 10.c5 d4 11.c4 e3 12.d2 d6 13.c6 d7 14.l17 r17 15.p17 r15 16.r14 q14 17.p15 s15 18.r13 q13 19.r12 q12 20.q11 o13 21.r10 p11 22.p10 o11 23.o10 o16 24.q17 o15 25.r18 o17 26.p14 o14 27.h17 f17 28.l15 s18 29.q18 s16 30.o18 t17 31.n18 n11 32.s19 t18 33.s14 t15 34.c14 b16 35.e16 e17 36.d15 c15 37.d17 c16 38.d14 f16 39.c8 e15 40.d8 b14 41.c12 k3 42.h3 e2 43.j4 l5 44.g5 e8 45.c7 m8 46.n10 k12 47.m11 m12 48.l11 l12 49.k7 j6 50.k6 k5 51.j5 h6 52.k4 l4 53.l3 m3 54.l2 m2 55.k2 n5 56.k8 l9 57.k9 m10 58.k10 p5 59.q5 p7 60.m7 n7 61.m6 o4 62.s7 n3 63.q1 o2 64.p3 n1 65.p1 o1 66.m5 n6 67.m4 n4 68.t6 t4 69.r1 q9 70.q10 r9 71.s9 q7 72.b13 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q4 : r3 q4 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played. Corner d4 : d3 d5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d16 : d16 h17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) If you lose by one point, take a rest. (Anonymous) The problem with manipulation is that people can turn on you. (Horatio Caine, C.S.I. Miami)
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