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Viewer FICGS__GO__TOURNAMENT_KYU_II__000018 (type : rated round-robin, time : 30 days, increment : 1 day / move)
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Last move : 0-1 2010 June 2 0:52:4 [Event "FICGS__GO__TOURNAMENT_KYU_II__000018 "] [Site "FICGS"] [Date "2010.02.19"] [Round "1"] [Black "Lehnhoff,Heinz-Georg "] [White "Praz,Sylvain "] [Result "0-1"] [Rating 1 "1331"] [Rating 2 "1398"] 1.d4 q3 2.q16 c17 3.q5 r5 4.r6 r4 5.q6 o3 6.r10 k16 7.d16 c16 8.d15 o17 9.p17 o16 10.q14 e18 11.d17 d18 12.m16 m17 13.l15 f16 14.l17 m18 15.l18 l16 16.j17 j16 17.m15 k17 18.d12 f3 19.e3 f4 20.d6 k4 21.c15 o14 22.b16 b17 23.d9 f13 24.h4 h3 25.j5 j3 26.f2 g2 27.m5 o5 28.o6 n5 29.m4 l6 30.s5 m6 31.q4 r3 32.l13 o12 33.q12 j13 34.l11 n10 35.k10 h10 36.l8 n8 37.h8 j9 38.j8 k9 39.l9 k8 40.k7 l7 41.o18 n18 42.h11 g10 43.j10 h9 44.f10 g11 45.f11 g12 46.o15 n15 47.p15 n14 48.j6 n6 49.o7 m8 50.p9 g8 51.j18 k18 52.p4 p3 53.p13 n12 54.e2 f6 55.g7 f7 56.f8 g9 57.e8 p18 58.q18 o19 59.h12 h13 60.b15 q19 61.o4 n4 62.g5 f5 63.a17 r18 64.r17 q17 65.o13 n13 66.q18 c5 67.d5 q17 68.o8 p16 69.s17 e14 70.d13 s4 71.s18 s19 72.c4 r16 73.s16 q15 74.r14 p14 75.a18 c18 76.s6 r15 77.s15 e15 78.e17 f17 79.p11 p12 80.q13 o10 81.g1 h1 82.p10 h7 83.f1 m3 84.o9 m10 85.t4 t3 86.t5 e7 87.d7 d14 88.c14 e12 89.e11 b18 90.s2 s3 91.o11 n11 92.n9 m9 93.f9 j7 94.t18 b19 95.p5 a16 96.a15 a19 97.a16 e13 98.n7 e16 99.c13 m7 100.g18 f18 101.e4 e5 102.n2 n3 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q4 : q3 q5Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move..Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner d16 : c17 d16San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence.Kata-tsuki (shoulder hit). The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played. Corner q16 : q16 o17Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner d4 : d4 f3Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player White won this Go (weiqi, baduk) game.Follow this game move after move (download ) Don't make compact groups of stones. (Anonymous) Opportunities multiply as they are seized. (Sun Tzu)
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