Go (weiqi, baduk) - Game 38725

  
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Game result  (chess)


G. Rita, 2445
M. B. Oliveira, 2316

1/2-1/2

See game 146108




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FICGS__GO__TOURNAMENT_KYU_III__000006       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2010 May 14   9:52:9


[Event "FICGS__GO__TOURNAMENT_KYU_III__000006"]
[Site "FICGS"]
[Date "2009.12.28"]
[Round "1"]
[Black "Kis-Kos,Laszlo"]
[White "Groves,Don"]
[Result "0-1"]
[Rating 1 "2225"]
[Rating 2 "1909"]

1.r16 d16 2.q3 c5 3.p17 q5 4.q8 o5 5.o3 r3 6.r2 r4 7.p2 m4 8.c14 c10 9.f17 e15 10.c17 c16 11.d17 g15 12.b16 b15 13.b17 c15 14.d3 e4 15.d4 d5 16.e5 e6 17.f5 f3 18.b4 b5 19.g3 g2 20.f2 g4 21.f4 h3 22.e3 g3 23.q11 k17 24.f6 e7 25.m17 s2 26.s1 g8 27.f14 c4 28.b3 c3 29.c2 b2 30.d2 f15 31.g10 e14 32.e9 c8 33.e11 k15 34.h6 j8 35.k6 k4 36.l7 m15 37.j10 k9 38.l11 m9 39.n7 o9 40.p6 p7 41.o6 n11 42.l14 q7 43.p5 n5 44.q6 r6 45.p8 o7 46.n6 o8 47.r7 r8 48.s7 s6 49.s8 r9 50.s9 r10 51.s10 r11 52.s11 r12 53.s12 r13 54.s13 p14 55.h13 k14 56.l15 l16 57.m14 n15 58.k13 m12 59.l12 m13 60.l13 m2 61.r14 e13 62.n14 m16 63.o13 p13 64.o12 p12 65.o11 m6 66.m7 f12 67.n10 m10 68.m11 o10 69.n12 p11 70.n17 t2 71.t4 s4 72.t6 p4 73.q4 o4 74.s5 r5 75.s3 h12 76.j12 h11 77.j11 h10 78.h9 f11 79.g9 f10 80.f9 e10 81.j9 b1 82.j16 h16 83.j17 h17 84.j18 g18 85.f18 k18 86.h18 g17 87.j15 f19 88.e18 j14 89.h14 k16 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q3 q5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : d16 c14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d4 : c5 d3

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
Black 2 is the standard approach because of its solidity and stability.


Player White won this Go (weiqi, baduk) game.






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