Go (weiqi, baduk) - Game 38724

  
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Game result  (chess)


L. Sorbi, 2372
K. Armstrong, 2275

1/2-1/2

See game 146127




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FICGS__GO__TOURNAMENT_KYU_III__000006       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2010 February 10   6:2:1


[Event "FICGS__GO__TOURNAMENT_KYU_III__000006"]
[Site "FICGS"]
[Date "2009.12.28"]
[Round "1"]
[Black "Groves,Don"]
[White "Metta,Carlo"]
[Result "0-1"]
[Rating 1 "1909"]
[Rating 2 "2100"]

1.p16 r5 2.c15 c4 3.e4 h4 4.d7 e5 5.f5 e6 6.d4 c5 7.c3 b3 8.d5 d6 9.c6 b6 10.c7 e7 11.e8 g6 12.f6 f7 13.b2 d3 14.b4 b5 15.a3 e3 16.f4 f3 17.d2 b7 18.c11 f8 19.e9 e16 20.f9 c16 21.d15 f17 22.d16 d17 23.c17 c18 24.b17 b18 25.d18 e17 26.r7 p4 27.r10 r16 28.r17 s17 29.r18 q16 30.p17 r13 31.q14 q13 32.p14 r14 33.p13 q11 34.r11 p12 35.r12 q12 36.o12 o11 37.n12 p9 38.q10 p10 39.p7 q8 40.r8 q7 41.n7 s9 42.r6 q6 43.q5 s5 44.p5 q4 45.r4 r9 46.s6 s4 47.r3 s3 48.q9 p8 49.g8 g7 50.o5 r2 51.s13 s10 52.b16 o4 53.h17 a18 54.n4 e15 55.o3 p2 56.p3 q3 57.e14 c9 58.f15 h18 59.g18 g17 60.j18 h16 61.j17 g15 62.g14 h14 63.j15 h15 64.h13 j16 65.k16 j14 66.k15 k14 67.l14 l13 68.l11 m14 69.l15 k12 70.j13 g13 71.f14 h12 72.g12 f18 73.g19 f19 74.h19 d19 75.n3 m12 76.n11 m15 77.s14 s15 78.m16 k17 79.l16 n16 80.l17 l18 81.k18 m17 82.k17 o15 83.n17 o17 84.m18 n18 85.o16 m17 86.g16 f16 87.n17 m5 88.n9 m17 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c4 e4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q4 : r5 r7

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Corner q16 : p16 r16

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.


Player White won this Go (weiqi, baduk) game.






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