Go (weiqi, baduk) - Game 38713

  
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Game result  (chess)


M. Pech, 2144
B. Ozen, 2239

1/2-1/2

See game 145667




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FICGS__GO__TOURNAMENT_KYU_III__000006       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2010 January 27   23:18:52


[Event "FICGS__GO__TOURNAMENT_KYU_III__000006"]
[Site "FICGS"]
[Date "2009.12.28"]
[Round "1"]
[Black "Turlot,Quentin"]
[White "Pillon,Thibault"]
[Result "1-0"]
[Rating 1 "2215"]
[Rating 2 "1788"]

1.d15 q4 2.d3 q17 3.k17 d17 4.f16 c15 5.c16 d16 6.c17 c18 7.b18 d18 8.b15 c14 9.b14 c13 10.e15 b19 11.b17 g17 12.h16 c11 13.b13 b12 14.d12 c12 15.a13 h18 16.f18 f17 17.e18 e17 18.h17 j18 19.k18 g16 20.g15 h15 21.g14 e19 22.k15 f19 23.c8 d10 24.g10 d8 25.d7 e8 26.c9 e10 27.c6 g9 28.q15 r15 29.r14 r16 30.q13 o17 31.r9 r7 32.p9 g3 33.p2 o3 34.r3 q3 35.q2 r4 36.s3 o2 37.k4 g6 38.o5 o4 39.n5 s4 40.s2 k6 41.h9 g8 42.h5 g5 43.j7 h6 44.j6 j5 45.k5 h4 46.l6 p14 47.q14 o15 48.p16 o16 49.p17 p18 50.q18 q16 51.p15 o18 52.r18 s17 53.s18 s14 54.s13 t14 55.t16 h10 56.j9 h11 57.k11 j15 58.j16 h13 59.h14 j14 60.j13 k14 61.l15 l14 62.m14 j12 63.k13 l13 64.k12 m13 65.n13 n14 66.m15 n12 67.o13 m11 68.o14 j17 69.k16 n15 70.m18 m17 71.n18 n17 72.m16 g13 73.l17 o12 74.p13 q10 75.r10 q9 76.r8 q11 77.r11 q8 78.l9 m8 79.m9 n8 80.l8 n9 81.m3 q12 82.r12 d5 83.c5 d4 84.c4 e3 85.d2 e2 86.e1 s7 87.j2 m6 88.m5 t10 89.t9 s9 90.s8 t8 91.s10 t11 92.t9 a16 93.a15 s9 94.t12 t9 95.s11 t7 96.t13 b10 97.b9 p6 98.o7 p8 99.m2 f1 100.d1 g2 101.c10 d11 102.p5 q5 103.p7 q7 104.m7 j3 105.k2 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d15 d17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner q16 : q17 q15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q4 : q4 r9

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player Black won this Go (weiqi, baduk) game.






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On the third line, four die, six live. (Anonymous)


If you are good, you will be assigned all the work. If you are really good, you will get out of it. (Dan Rotaru)








 
 
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