Go (weiqi, baduk) - Game 3806

  
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Y. Aahlad, 2334
F. Cafiero, 2015

1-0

See game 142164




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FICGS__GO__TOURNAMENT_KYU__000006       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2006 November 16   10:20:23


[Event "FICGS__GO__TOURNAMENT_KYU__000006"]
[Site "FICGS"]
[Date "2006.10.07"]
[Round "1"]
[Black "Brisson,Claude"]
[White "Souquiere,Florence"]
[Result "1-0"]
[Rating 1 "1300"]

1.q16 c3 2.q3 d16 3.d4 g18 4.c4 e4 5.d3 l17 6.c14 r11 7.r13 c8 8.c11 m16 9.p13 q7 10.r5 o17 11.r9 l15 12.q11 h3 13.b16 d7 14.c17 h15 15.l4 q12 16.r12 q10 17.p11 p9 18.p8 p15 19.q15 q14 20.p14 r17 21.q17 p18 22.q18 r19 23.r18 q19 24.s19 p19 25.s17 k3 26.l3 f13 27.e5 g4 28.f4 f5 29.e3 k5 30.e6 e7 31.f6 g5 32.g7 h7 33.f10 g8 34.h8 g9 35.j7 j6 36.h6 f7 37.h9 g10 38.k6 j5 39.h5 l5 40.h4 j4 41.g3 b4 42.b3 o9 43.k7 g2 44.f3 b2 45.c2 h10 46.o8 n9 47.n8 l6 48.h2 j3 49.f2 g1 50.h1 f1 51.e1 l2 52.m2 l8 53.l7 m8 54.m7 m9 55.o6 p10 56.r10 s11 57.q8 p12 58.o11 n11 59.o12 m6 60.n4 r14 61.s14 s15 62.r15 a3 63.b5 b9 64.b11 c3 65.m13 p16 66.j10 j11 67.k10 j8 68.k8 n7 69.n6 k9 70.j9 l10 71.k11 l11 72.l12 m12 73.l13 l14 74.f9 k12 75.f8 h11 76.f11 k13 77.g12 h12 78.g13 d8 79.d17 d9 80.b7 o13 81.n12 g14 82.h13 h14 83.j13 n13 84.m11 n10 85.n14 m10 86.e16 k14 87.j12 f12 88.f14 m12 89.o14 j14 90.g11 r16 91.s16 m15 92.f15 m14 93.n13 k17 94.g16 e14 95.h17 d2 96.b3 c1 97.c3 n17 98.j18 s13 99.t15 n5 100.o5 m5 101.n3 t12 102.k18 l18 103.l19 s12 104.q13 h16 105.g17 s10 106.n19 s9 107.s8 j16 108.p17 n2 109.o2 m3 110.m4 o15 111.n15 n18 112.o18 o19 113.o18 r7 114.r8 p7 115.o7 p6 116.o16 f18 117.e18 m1 118.n1 e15 119.m18 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c3 d4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.

Corner q16 : q16 l17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q4 : q3 q7

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..


Player Black won this Go (weiqi, baduk) game.






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