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FICGS__GO__TOURNAMENT_KYU__000006 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2006 November 25 20:34:28 [Event "FICGS__GO__TOURNAMENT_KYU__000006"] [Site "FICGS"] [Date "2006.10.07"] [Round "1"] [Black "Groves,Don"] [White "Brisson,Claude"] [Result "0-1"] [Rating 2 "1300"] 1.d4 q4 2.d17 q17 3.d10 d15 4.d13 e17 5.c16 c15 6.b15 b14 7.b17 a15 8.b16 c14 9.k4 r15 10.q10 d16 11.d18 k16 12.q7 c6 13.d6 c3 14.c4 d3 15.e3 b4 16.c5 b5 17.e5 k14 18.o3 o4 19.r3 q3 20.p3 q2 21.n4 o5 22.n6 n5 23.m4 m5 24.m6 l5 25.l4 p7 26.p6 q6 27.q5 r6 28.r5 o6 29.p5 p4 30.s6 r7 31.q8 r4 32.s5 p8 33.r8 k8 34.k6 l6 35.l7 m7 36.n7 m8 37.n8 m9 38.n9 d8 39.e8 d7 40.e7 p9 41.q9 p10 42.m10 l10 43.o10 o11 44.n11 q11 45.o12 p11 46.m12 n13 47.l11 k10 48.k7 k11 49.l8 l9 50.m13 n14 51.m14 n15 52.m15 m16 53.o7 n12 54.q12 r11 55.r10 r12 56.r13 q13 57.q14 p13 58.o16 n16 59.q16 r16 60.p17 q18 61.p12 q15 62.p15 c9 63.d9 c8 64.c10 j7 65.k5 s3 66.n3 e18 67.f15 e14 68.f13 e13 69.e15 c18 70.c17 d19 71.s12 s11 72.s10 s13 73.n17 m17 74.m18 l18 75.m19 e12 76.f10 g11 77.g10 h10 78.e10 d12 79.f12 f11 80.f14 h17 81.j12 k12 82.g12 h11 83.h12 j14 84.h14 h15 85.j13 k13 86.f16 g17 87.l17 k17 88.s14 r14 89.p18 n18 90.o18 o17 91.p2 r2 92.e16 h8 93.g6 e2 94.f3 f2 95.g2 h6 96.h5 g7 97.g4 f6 98.e6 g5 99.f5 j5 100.g6 e4 101.f4 g5 102.d2 c2 103.g6 j6 104.j4 g5 105.f1 d1 106.s4 b10 107.b12 c11 108.f19 f18 109.b18 c19 110.g15 g13 111.d11 c12 112.b11 b9 113.a16 a14 114.e11 b13 115.c13 d14 116.c13 h4 117.h3 p1 118.o1 q1 119.n19 n17 120.o8 f8 121.o9 g9 122.f9 f7 123.j2 h5 124.t11 t12 125.t10 t4 126.t5 t3 0-1 Here are the names of the openings (joseki) played in the four corners : Corner d16 : d17 d15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q4 : q4 q7 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Nikken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approach). Black 2 is a light approach move. Rarely played in even games, Black 2 is typically employed in handicap games. White continues with 6-4 or 3-10. In Korean Sunjang Baduk White has a stone on 8-4. Corner d4 : d4 c6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) One point in the center is worth ten in the corner. (Anonymous) Sometimes it pays to stay in bed in Monday, rather than spending the rest of the week debugging Monday's code. (Dan Salomon)
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