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FICGS__GO__TOURNAMENT_KYU__000091 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2010 May 29 15:52:56 [Event "FICGS__GO__TOURNAMENT_KYU__000091"] [Site "FICGS"] [Date "2009.10.20"] [Round "1"] [Black "Segur,Laurine"] [White "Halatre,Didier"] [Result "1-0"] [Rating 1 "0782"] [Rating 2 "0816"] 1.d5 c16 2.q5 q17 3.r15 p14 4.q16 p16 5.r17 q15 6.r16 p17 7.q14 p15 8.r14 q10 9.r11 q12 10.q11 p11 11.s12 q13 12.j16 d10 13.d12 c13 14.f13 e17 15.e15 h14 16.g16 g17 17.j14 j13 18.h13 g13 19.h12 g14 20.g12 j15 21.k14 k15 22.h15 g15 23.h16 k16 24.k12 k13 25.l14 l13 26.m13 j12 27.l12 j11 28.h10 j10 29.m12 f16 30.f15 h17 31.f14 g14 32.e11 e10 33.m16 m15 34.l15 l16 35.j17 m17 36.n16 n15 37.l17 n17 38.k17 j18 39.n14 o16 40.l16 o14 41.l18 k18 42.m18 n18 43.r18 q18 44.o18 o19 45.p9 q9 46.p10 o11 47.o10 o12 48.o13 p13 49.n13 m11 50.n11 n10 51.n12 p12 52.o8 p18 53.q19 k4 54.k6 h5 55.h6 f4 56.f6 d4 57.d7 c5 58.c6 b5 59.g8 d8 60.g10 h9 61.l8 l6 62.k7 n6 63.o5 o4 64.n5 m5 65.q7 n4 66.o6 m4 67.n7 m6 68.c11 c10 69.e8 e9 70.c8 d9 71.f9 b11 72.c12 b12 73.c14 b14 74.c15 b15 75.d16 d14 76.d15 d13 77.e13 d17 78.f18 f17 79.c17 b16 80.c18 d18 81.g18 h18 82.b18 b17 83.d19 e19 84.p3 q2 85.p2 p4 86.q3 q4 87.r4 r2 88.s2 p1 89.o2 n2 90.o1 o3 91.r3 n1 92.k19 j19 93.g19 f19 94.e18 e19 95.c19 a18 96.f19 a19 97.l19 a17 98.e16 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q16 : q17 r15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki. Corner d16 : c16 j16 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Corner d4 : d5 h5 Takamoku (Gomok, Gaomu`) 5-4 Point. The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) The monkey jump is worth eight points. (Anonymous) Success without honor is an unseasoned dish; it will satisfy your hunger, but it won't taste good. (Joe Paterno)
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