Go (weiqi, baduk) - Game 35883

  
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Game result  (chess)


S. Gounant, 2288
M. Bussoli, 2269

1/2-1/2

See game 146175




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FICGS__GO__TOURNAMENT_KYU__000091       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2009 December 6   21:19:58


[Event "FICGS__GO__TOURNAMENT_KYU__000091"]
[Site "FICGS"]
[Date "2009.10.20"]
[Round "1"]
[Black "Pipac,Darko"]
[White "Schoenfeld,Ralf"]
[Result "0-1"]
[Rating 1 "0689"]
[Rating 2 "0921"]

1.d4 q16 2.j8 k10 3.n9 q4 4.l15 d17 5.c14 c15 6.d15 c16 7.d16 e17 8.e16 f16 9.d14 j17 10.f15 g16 11.g15 h15 12.h14 j14 13.j15 h16 14.k14 j13 15.h13 j12 16.j16 l12 17.k13 k12 18.l13 m13 19.m14 l16 20.k16 k17 21.k15 m15 22.n14 l14 23.n15 n16 24.n13 n12 25.o13 r13 26.o12 o11 27.n11 m12 28.o10 p11 29.p14 p15 30.o15 o16 31.p12 q11 32.q12 q13 33.r12 r11 34.s12 s11 35.t11 t10 36.t12 s9 37.s13 q14 38.s14 p13 39.s15 s17 40.s16 r16 41.t16 t14 42.o17 p17 43.p18 q18 44.r18 s18 45.r19 o18 46.q19 p19 47.t17 s19 48.r15 q15 49.n17 n18 50.m17 d9 51.m16 p16 52.l15 k15 53.m15 c6 54.d10 e9 55.e10 f10 56.f11 g10 57.g11 h11 58.h12 f13 59.c12 e11 60.e12 g12 61.d11 g14 62.e13 k4 63.f14 f3 64.f12 g13 65.c9 c8 66.b8 b9 67.c10 b7 68.b10 a8 69.a10 o3 70.l8 n7 71.m7 n8 72.m8 m9 73.m10 l9 74.l10 k9 75.k8 k6 76.j6 j5 77.k7 h6 78.j7 l6 79.j9 g8 80.h7 g7 81.m6 n6 82.m5 n4 83.m4 m3 84.n5 o5 85.o6 p7 86.p5 o4 87.p6 p8 88.o8 o7 89.o9 p9 90.p10 q10 91.q9 n10 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : n9 q4

This joseki is unknown.
A weak or weird move has probably been played in this corner.

Corner q16 : q16 l15

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner d16 : d17 c14

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.


Player White won this Go (weiqi, baduk) game.






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Win the stones, lose the game. (Anonymous)


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