Go (weiqi, baduk) - Game 35059

  
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Game result  (chess)


S. Gounant, 2288
M. Bussoli, 2269

1/2-1/2

See game 146175




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Go, Weiqi, Baduk

                                          
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FICGS__GO__TOURNAMENT_KYU_II__000012       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2009 October 30   8:31:21


[Event "FICGS__GO__TOURNAMENT_KYU_II__000012"]
[Site "FICGS"]
[Date "2009.09.11"]
[Round "1"]
[Black "Uzdin,Sergey"]
[White "Rambaldi,Milo"]
[Result "0-1"]
[Rating 1 "1404"]
[Rating 2 "1219"]

1.q16 d4 2.q3 c16 3.e17 d14 4.q9 o17 5.o15 l17 6.h17 q18 7.r17 r18 8.o4 c18 9.j15 r15 10.q15 s17 11.r14 s16 12.f4 d6 13.k4 r5 14.r4 r7 15.r8 s8 16.s7 r9 17.q8 s9 18.r6 q7 19.s6 s12 20.p7 q6 21.q5 q10 22.r11 r13 23.q13 r12 24.q11 q12 25.p10 r10 26.p11 s11 27.p12 p13 28.q14 o13 29.m15 p9 30.p8 o9 31.o10 n10 32.n9 o8 33.n11 m10 34.m11 l11 35.n13 n12 36.m12 o12 37.o11 m13 38.l12 l13 39.k12 n14 40.n15 k13 41.j13 j12 42.k11 j14 43.h13 k15 44.c8 h14 45.l10 n8 46.m9 m7 47.p6 k7 48.c11 c7 49.d8 f6 50.h5 g7 51.e5 e6 52.d5 c5 53.c3 d3 54.d2 e2 55.b2 c4 56.b4 d1 57.c2 b5 58.a3 g4 59.g5 f3 60.g3 g2 61.h3 h2 62.j3 j2 63.k2 f5 64.h4 e4 65.e12 g13 66.h12 g12 67.h11 g14 68.g11 f11 69.m17 l16 70.l18 k18 71.n17 o18 72.m16 o16 73.t10 s14 74.m18 j17 75.h18 h16 76.f12 f10 77.e14 e15 78.f14 f15 79.d15 d16 80.f9 g10 81.h7 h8 82.g8 h10 83.j11 j7 84.h6 f8 85.j8 h9 86.j9 d13 87.e9 g9 88.c12 b13 89.c13 c14 90.b12 d12 91.e11 d11 92.e10 d10 93.b9 c10 94.b10 a12 95.b11 a14 96.b7 a11 97.a10 a8 98.a5 b6 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c16 e17

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d4 : d4 f4

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top.


Player White won this Go (weiqi, baduk) game.






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