Go (weiqi, baduk) - Game 33691

  
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Y. Aahlad, 2334
F. Cafiero, 2015

1-0

See game 142164




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FICGS__GO__TOURNAMENT_KYU__000087       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2009 September 18   22:30:18


[Event "FICGS__GO__TOURNAMENT_KYU__000087"]
[Site "FICGS"]
[Date "2009.07.24"]
[Round "1"]
[Black "Rivenburg,John"]
[White "Barradas,Anderson"]
[Result "0-1"]
[Rating 1 "0100"]
[Rating 2 "0615"]

1.q16 p15 2.d4 e4 3.d3 e5 4.d5 e3 5.q4 p4 6.d15 e15 7.d17 d16 8.q5 p5 9.k4 k5 10.j4 j5 11.q15 p16 12.n3 n4 13.c16 e16 14.e17 f17 15.f18 g18 16.m4 m5 17.o4 n5 18.d14 e18 19.d10 f19 20.e14 f16 21.l16 c17 22.b17 d18 23.c18 d17 24.b19 g19 0-1

This go game has been lost on time   (started : 2009.07.24  12:19:34)



Here are the names of the openings (joseki) played in the four corners :

Corner q16 : q16 p15

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner d4 : d4 e4

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q4 : q4 p4

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner d16 : d15 e15

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.


Player White won this Go (weiqi, baduk) game.






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Beginner's games are surprising, often incoherent and incomprehensible. When you improve, your game gains in consistency but flirts with stupidity: you become satisfied with truisms and mechanical movements, you try to obtain a feeling for clearness and style the easy way. (Pierre Audouard)


Gambling : The sure way of getting nothing from something. (Wilson Mizner)








 
 
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