Go (weiqi, baduk) - Game 25497

  
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Game result  (chess)


S. Kireev, 2271
C. Javier, 2262

1/2-1/2

See game 146261




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FICGS__GO__TOURNAMENT_DAN__000014       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2009 May 3   1:27:9


[Event "FICGS__GO__TOURNAMENT_DAN__000014"]
[Site "FICGS"]
[Date "2008.10.20"]
[Round "1"]
[Black "Kis-Kos,Laszlo"]
[White "Connor,Thomas"]
[Result "0-1"]
[Rating 1 "2633"]
[Rating 2 "2260"]

1.r16 d16 2.q3 d4 3.p17 q5 4.q8 n4 5.p5 p6 6.o5 q4 7.o3 r3 8.p3 o6 9.n5 s4 10.f3 c6 11.k4 q11 12.o8 n6 13.m6 n7 14.q13 o11 15.n9 m11 16.l9 o13 17.f17 d14 18.k16 h3 19.h4 j3 20.k3 j4 21.j5 g4 22.h5 g3 23.c3 d3 24.b4 c4 25.b2 c2 26.b3 d2 27.b6 b7 28.b5 c7 29.b1 h17 30.h16 j16 31.j15 j17 32.g16 k17 33.l16 l17 34.m16 n18 35.k11 r13 36.r12 q12 37.s13 r14 38.q14 s12 39.r11 r10 40.s11 s10 41.t12 q9 42.q7 q6 43.m13 s8 44.s7 t11 45.t10 t9 46.r15 r7 47.r8 r6 48.c12 c13 49.d12 f14 50.h14 c10 51.f12 g13 52.h11 g12 53.g11 d18 54.e15 e14 55.c15 d15 56.b13 b14 57.c14 b15 58.d13 c16 59.d9 e8 60.d8 d7 61.e9 f8 62.b9 k2 63.l2 j2 64.m3 g17 65.f6 e6 66.f5 f4 67.f16 f18 68.m7 h8 69.j7 p18 70.q18 o18 71.n12 n11 72.o12 p12 73.p13 p9 74.o7 q17 75.r17 o16 76.o14 q15 77.n13 q16 78.r18 q2 79.p2 r2 80.c1 d1 81.d5 e5 82.c5 f9 83.e10 f10 84.e11 l12 85.l13 k12 86.f7 e7 87.h7 n8 88.o9 m8 89.l8 m9 90.h9 g8 91.j8 k13 92.k14 p4 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q3 q5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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