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FICGS__GO__TOURNAMENT_DAN__000013 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2008 September 26 13:34:41 [Event "FICGS__GO__TOURNAMENT_DAN__000013"] [Site "FICGS"] [Date "2008.06.16"] [Round "1"] [Black "Xu,Daniel"] [White "Kis-Kos,Laszlo"] [Result "0-1"] [Rating 1 "2233"] [Rating 2 "2166"] 1.r16 d17 2.d4 p17 3.r13 c15 4.q4 c6 5.c8 c3 6.d3 c4 7.d5 b6 8.d6 k3 9.h3 o3 10.q2 r6 11.p5 r9 12.m3 m2 13.n2 n3 14.m4 o2 15.l2 n1 16.l3 o5 17.n5 o6 18.o4 n4 19.p4 m5 20.n6 l5 21.o7 p6 22.q6 p7 23.q7 p8 24.r7 k2 25.j5 m7 26.k17 m17 27.g17 q14 28.r14 r17 29.s17 q16 30.r18 r15 31.q17 s16 32.r17 s14 33.p16 q15 34.o17 p18 35.o18 d7 36.c11 e7 37.f6 f7 38.g6 e11 39.c13 g7 40.h7 o16 41.p15 o15 42.p14 p13 43.o14 n14 44.o13 o12 45.n13 m13 46.p19 n12 47.q18 p16 48.t16 s15 49.m18 l18 50.n17 m19 51.n19 n18 52.c5 b5 53.m18 r5 54.r4 n18 55.b4 b3 56.m18 e6 57.l19 e5 58.f2 d2 59.f4 e4 60.e3 e2 61.f3 h8 62.j7 e14 63.d10 j8 64.k7 k15 65.g13 g15 66.e13 d12 67.d13 c12 68.b12 b11 69.b10 b13 70.a11 b14 71.e12 d11 72.f10 h12 73.h13 h2 74.e1 c2 75.j3 j2 76.k4 l4 77.s8 s9 78.l10 l8 79.k8 k9 80.j9 k10 81.g8 c7 82.h9 s6 83.s7 k18 84.l17 j17 85.j18 h18 86.k19 h17 87.f14 f15 88.d15 d16 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q16 : r16 p17 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki. Corner d4 : d4 c6 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Corner q4 : q4 o3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) If White takes all four corners, Black should resign; if Black takes all four corners, Black should also resign. (David Kent) He who laughs last probably does not get the joke. (Unknown)
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