Go (weiqi, baduk) - Game 20024

  
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Game result  (chess)


C. Javier, 2253
A. Duttagupta, 2250

1/2-1/2

See game 145798




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FICGS__GO__TOURNAMENT_KYU_III__000001       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2008 June 12   14:9:47


[Event "FICGS__GO__TOURNAMENT_KYU_III__000001"]
[Site "FICGS"]
[Date "2008.04.09"]
[Round "1"]
[Black "Xu,Daniel"]
[White "Brisson,Claude"]
[Result "1-0"]
[Rating 1 "1953"]
[Rating 2 "2221"]

1.q17 r4 2.p3 e3 3.d16 n3 4.r3 s3 5.s2 q3 6.r2 q4 7.s4 s5 8.t3 r6 9.d6 f17 10.d14 k16 11.n17 r15 12.q12 r17 13.r18 q16 14.s17 p17 15.r16 p16 16.s15 r14 17.r9 s12 18.o12 n15 19.p18 c12 20.b13 c8 21.c3 c4 22.d4 d3 23.c5 b4 24.b3 d18 25.c17 b12 26.c13 d12 27.h17 f15 28.k17 l17 29.l18 j17 30.k18 j16 31.j18 m17 32.n18 f13 33.c18 r11 34.q11 q10 35.p10 q9 36.p9 q8 37.p2 p4 38.h3 e4 39.d5 h4 40.j3 g3 41.j4 h5 42.g2 f2 43.g4 f3 44.j5 h6 45.j6 h7 46.n5 o4 47.f6 f5 48.e8 d9 49.k8 j9 50.k9 j10 51.l11 k12 52.l12 k13 53.k11 j11 54.o7 b7 55.b5 g18 56.h18 j7 57.k7 k10 58.l10 a13 59.a14 a12 60.b15 q2 61.q1 l3 62.m4 k2 63.m2 m3 64.n2 o2 65.o1 l5 66.l4 k4 67.m5 k3 68.k5 j2 69.h2 f9 70.p14 m13 71.o15 n16 72.s13 s14 73.r12 s10 74.t12 s11 75.t14 o16 76.n14 m14 77.r13 q15 78.e18 p8 79.o8 n12 80.o11 n11 81.n10 g16 82.e9 e10 83.f8 g9 84.f18 o13 85.p13 c2 86.b2 d1 87.b1 e17 88.d17 g17 89.g19 g6 90.e6 p6 91.o3 n4 92.e13 e12 93.f14 g14 94.e14 m18 95.m19 e15 96.h16 h15 97.e16 d15 98.c15 h13 99.p7 q7 100.d8 b9 101.l13 l14 102.o6 o5 103.l6 n13 104.o14 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : r4 p3

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner d4 : e3 d6

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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Learning josekis by heart is useless if you don't try departing from them. (Pierre Audouard)


You lose, general Kenobi. (General Grievous in Star Wars ep.3)








 
 
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