Go (weiqi, baduk) - Game 17881

  
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Game result  (chess)


S. Gounant, 2288
M. Bussoli, 2269

1/2-1/2

See game 146175




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FICGS__GO__WCH_TOURNAMENT__000002       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2008 April 27   9:52:51


[Event "FICGS__GO__WCH_TOURNAMENT__000002"]
[Site "FICGS"]
[Date "2008.01.09"]
[Round "1"]
[Black "Ruzin,Mikhail"]
[White "Nabe,Yuki"]
[Result "1-0"]
[Rating 1 "2144"]
[Rating 2 "2108"]

1.q16 c5 2.q4 e17 3.e4 d3 4.e3 d2 5.e2 o17 6.r14 k16 7.q10 c16 8.d4 c4 9.k4 r6 10.r5 q6 11.o4 q8 12.r9 o8 13.o10 r8 14.n16 o16 15.o15 m18 16.l17 q18 17.r17 r18 18.m17 n18 19.k17 s18 20.o6 o7 21.d10 c12 22.d12 d13 23.c11 e12 24.d11 e13 25.c13 m3 26.n3 m5 27.n6 l6 28.m7 j6 29.h5 k8 30.l7 k7 31.k5 k6 32.m9 s9 33.s10 q9 34.r10 s7 35.g10 k10 36.j11 l11 37.m13 h9 38.g9 h8 39.e7 g7 40.h6 h7 41.l3 n4 42.m2 m4 43.n2 l13 44.m12 l12 45.j14 m11 46.n11 m14 47.n14 n10 48.o11 e6 49.d6 e8 50.d8 f7 51.d7 h10 52.h11 g11 53.f11 g12 54.h13 k15 55.k14 l14 56.h16 j17 57.j16 m15 58.n15 j18 59.l16 l15 60.f17 g17 61.f16 f18 62.e18 g18 63.e16 d17 64.f12 g13 65.f13 g14 66.f14 g15 67.g16 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c5 e4

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Takamoku Kakari.
Black prevents White from gaining influence, but in the local context, abandoning profit in the corner entails a loss. White 3-4 and 4-4 are best.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner q4 : q4 r6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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There is no territory in the centre. (Anonymous)


Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world. (Albert Einstein)








 
 
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