Go (weiqi, baduk) - Game 17880

  
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N. Bernal Varela, 2340
H. Lehnhoff, 2132

1-0

See game 144426




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FICGS__GO__WCH_TOURNAMENT__000002       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2008 May 11   18:10:41


[Event "FICGS__GO__WCH_TOURNAMENT__000002"]
[Site "FICGS"]
[Date "2008.01.09"]
[Round "1"]
[Black "Kis-Kos,Laszlo"]
[White "Kobayashi,Tetsuya"]
[Result "1-0"]
[Rating 1 "2164"]
[Rating 2 "1950"]

1.r16 d16 2.q3 c3 3.p17 r10 4.r12 r5 5.r7 q4 6.r3 p3 7.p4 s3 8.r4 q5 9.o3 p2 10.o2 s4 11.q2 p5 12.o4 r2 13.p1 q8 14.f17 k17 15.c14 d14 16.d13 e14 17.c17 d17 18.c16 c15 19.b15 d15 20.b13 e13 21.d12 n17 22.j16 j14 23.k16 l16 24.l15 m16 25.k14 j15 26.k15 j17 27.h16 n14 28.j13 g15 29.g14 f15 30.h15 g17 31.d5 e4 32.h17 e5 33.d7 h3 34.g16 g18 35.h18 f18 36.f16 c18 37.e18 b18 38.b17 a17 39.b16 d18 40.f19 e12 41.d11 f10 42.e9 f9 43.f14 e8 44.d8 g12 45.s9 s10 46.r9 q10 47.q7 p7 48.p8 q9 49.p6 s6 50.o7 r8 51.s7 s8 52.t7 o5 53.n5 r1 54.t2 t3 55.s2 s1 56.t5 t6 57.s5 t4 58.s5 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q3 r5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d4 : c3 d5

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaokeolch'im, 1-Space High Approach).
Black 2 is a high tight attack with a direction bias. Black continues with 4-5. Tactically, any other response is less advantageous.


Player Black won this Go (weiqi, baduk) game.






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In the opening, when you don't know what to play, make a shimari. (Jansteen)


Thus, what is of supreme importance in war is to attack the enemy's strategy. (Sun Tzu)








 
 
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