Go (weiqi, baduk) - Game 17099

  
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Game result  (chess)


S. Gounant, 2288
M. Bussoli, 2269

1/2-1/2

See game 146175




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FICGS__GO__TOURNAMENT_KYU_I__000003       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2008 October 5   10:44:36


[Event "FICGS__GO__TOURNAMENT_KYU_I__000003"]
[Site "FICGS"]
[Date "2008.01.02"]
[Round "1"]
[Black "Carnemolla,Giampaolo"]
[White "Hensen,Erik"]
[Result "1-0"]
[Rating 1 "0600"]
[Rating 2 "0658"]

1.q16 d4 2.d15 q4 3.r10 o17 4.m17 o15 5.r14 d17 6.e10 d12 7.k3 c15 8.d14 k17 9.k16 l16 10.l17 j17 11.m16 l15 12.k15 l14 13.k14 d16 14.c14 b15 15.b14 q18 16.r17 l13 17.k13 l12 18.k12 g17 19.g15 l11 20.k11 d10 21.d9 l10 22.j10 e11 23.f11 c10 24.c7 f12 25.g11 e9 26.f10 d8 27.c9 b9 28.c8 b8 29.d7 b7 30.c6 f4 31.r3 f8 32.e8 b6 33.f9 b5 34.d5 r4 35.s3 q3 36.q2 p2 37.m2 s4 38.t3 r2 39.e4 e3 40.e5 d3 41.f5 g8 42.f7 r8 43.l9 g4 44.g5 n3 45.n4 m3 46.m4 l3 47.l4 o3 48.o4 s9 49.q9 q8 50.p8 p7 51.o7 q7 52.n7 p9 53.o8 t12 54.s12 p16 55.n16 q15 56.r15 q14 57.r13 r18 58.s18 q13 59.t11 q10 60.r9 r11 61.s10 s11 62.t13 t10 63.t12 m9 64.k10 l8 65.k8 k9 66.j9 l6 67.m7 l7 68.k7 k5 69.j6 o6 70.o9 f14 71.g14 e14 72.e15 f15 73.f16 e16 74.e13 f13 75.c13 k4 76.j3 h4 77.h5 j4 78.g13 f17 79.g16 q12 80.k18 j18 81.k19 m19 82.j16 s16 83.s17 o10 84.n9 1-0

This go game has been lost on time   (started : 2008.01.02  5:38:0)



Here are the names of the openings (joseki) played in the four corners :

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d16 : d15 d17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner d4 : d4 d9

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q4 : q4 r3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player Black won this Go (weiqi, baduk) game.






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With less than 15 stones in danger, tenuki. (Anonymous)


Programming can only do so much before it becomes too much. (Don Groves)








 
 
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