Go (weiqi, baduk) - Game 17097

  
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Game result  (chess)


J. Kachibacha, 2126
L. Sorbi, 2372

1/2-1/2

See game 146214




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FICGS__GO__TOURNAMENT_KYU_I__000003       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2008 March 23   8:39:52


[Event "FICGS__GO__TOURNAMENT_KYU_I__000003"]
[Site "FICGS"]
[Date "2008.01.02"]
[Round "1"]
[Black "Groves,Don"]
[White "Suarez-Moreno,Alejandro"]
[Result "1-0"]
[Rating 1 "0960"]
[Rating 2 "0752"]

1.r16 d4 2.q3 e16 3.c15 c16 4.b16 c17 5.c11 k16 6.h17 o16 7.p17 h16 8.g17 g16 9.k17 c6 10.r6 q15 11.r15 q16 12.q17 q13 13.k3 g3 14.q10 n3 15.m4 j2 16.k2 o5 17.n4 o4 18.o3 p3 19.o2 q4 20.p2 q6 21.r3 r4 22.q7 o7 23.p6 q5 24.o6 p7 25.n6 r7 26.q8 s7 27.r12 r14 28.n8 s3 29.s2 s4 30.l17 o17 31.s14 f17 32.l16 m17 33.m16 p16 34.r17 o13 35.j16 q11 36.p11 r11 37.q12 s12 38.r10 s13 39.s15 s11 40.p12 s9 41.n12 n13 42.m12 j15 43.k15 j14 44.k14 l13 45.n17 n16 46.m18 m15 47.m14 n14 48.l15 m13 49.n15 o15 50.r13 p13 51.d15 b17 52.b15 k13 53.c8 l11 54.m10 l10 55.l9 k9 56.l8 k8 57.e13 e12 58.d12 e11 59.c3 d3 60.c4 c5 61.b5 b6 62.a5 a6 63.b3 a4 64.b4 c2 65.b2 d2 66.b1 d8 67.d9 e9 68.d10 e10 69.d7 e7 70.d6 d5 71.e6 f7 72.f6 c7 73.e8 f8 74.d8 b9 75.b8 d11 76.c13 k5 77.j3 h2 78.f4 f3 79.h6 h7 80.j7 j8 81.g7 h8 82.g8 g9 83.f9 f10 84.k7 p9 85.q9 n10 86.m11 o12 87.o11 p10 88.l12 k12 89.n9 o10 90.p8 m7 91.l7 m6 92.n5 l5 93.j5 n7 94.o8 g5 95.f5 g4 96.q14 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : e16 c15

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner q16 : r16 o16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approch).
The great master Honinbo Shuei (1852-1906) favored the two-space high (niken taka-gakari) approach, especially in two stone handicap games. This approach move was very popular in the 1910s. Wu Qingyuan = Go Seigen frequently played this way, considering it a good "whole board" approach. In recent years, O Rissei has often used the two-space high approach.


Player Black won this Go (weiqi, baduk) game.






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Attach to the strongest stone in a pincer. (Anonymous)


I can't decide which is riskier; taking crazy risks, or taking advice on crazy risks from a crazy risk taker. (Gregory House in House M.D.)








 
 
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