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FICGS__GO__TOURNAMENT_KYU__000036 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2007 August 16 21:47:34 [Event "FICGS__GO__TOURNAMENT_KYU__000036"] [Site "FICGS"] [Date "2007.06.06"] [Round "1"] [Black "Fromm,Johannes"] [White "Gabriel,Julio"] [Result "0-1"] [Rating 2 "0800"] 1.c17 q3 2.c4 e16 3.r16 p16 4.c15 e14 5.o3 p5 6.o5 d5 7.d4 r15 8.d7 r10 9.e5 n4 10.o4 k17 0-1 This go game has been lost on time (started : 2007.06.06 13:40:50) Here are the names of the openings (joseki) played in the four corners : Corner d16 : c17 e16 San-San (Sam-Sam, San-San) 3-3 Point. The San-San (3-3) point, emphasizing territory at the expense of influence. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaokeolch'im, 1-Space High Approach). White 2 is a high tight attack with a direction bias. White continues with 4-5. Tactically, any other response is less advantageous. Corner q16 : r16 p16 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q4 : q3 o3 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Corner d4 : c4 d5 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) Go is essentially a form of harmony. Go in the 21st century will have to be go of the 'harmony of the six points - the four quarters, the above and the below.' As in life we will need to view the whole rather than the part. Japanese go has focused too heavily on the local (joseki) rather than the whole for 300 years. The reason the Chinese and Koreans are overtaking the Japanese is that they are closer to achieve this whole-board view. (Go Seigen, 9p, 1994) Excelling at chess has long been considered a symbol of more general intelligence. That is an incorrect assumption in my view, as pleasant as it might be. But for the purposes of argument and investigation, chess is, in Russkin-Gutman's words, 'an unparalleled laboratory, since both the learning process and the degree of ability obtained can be objectified and quantified, providing an excellent comparative framework on which to use rigorous analytical techniques.' (The Chess Master and the Computer, by Garry Kasparov - 2010)
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