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FICGS__GO__TOURNAMENT_KYU_I__000069 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2018 February 6 14:36:30 [Event "FICGS__GO__TOURNAMENT_KYU_I__000069"] [Site "FICGS"] [Date "2017.08.30"] [Round "1"] [Black "Walzer,Karel"] [White "Cirulis,Ilmars"] [Result "0-1"] [Rating 1 "1424"] [Rating 2 "0825"] 1.d4 d16 2.q3 q15 3.p16 q16 4.p15 p17 5.q14 p14 6.q13 o15 7.p13 o16 8.q9 k3 9.f16 k10 10.d10 c14 11.j16 f17 12.g17 e17 13.m17 g18 14.h17 f3 15.e3 f4 16.m3 d5 17.c5 d6 18.c6 c7 19.c2 e4 20.d3 d7 21.d12 q5 22.o4 r3 23.q4 r4 24.r6 r5 25.q6 p5 26.e14 s14 27.r14 r15 28.s13 p6 29.l5 r8 30.r9 s6 31.q8 q7 32.p7 r7 33.o7 n5 34.l4 j5 35.m7 o13 36.j12 h10 37.m13 o12 38.p11 h18 39.j18 k17 40.j17 d14 41.e13 s9 42.s10 m16 43.l16 m18 44.m15 n17 45.l17 l18 46.k18 s15 47.h7 o11 48.n10 o10 49.m10 k12 50.k13 j11 51.l12 h12 52.j13 k7 53.k9 j9 54.k8 j8 55.j7 k6 56.g8 f9 57.g10 g9 58.g11 h11 59.g13 h13 60.h14 g12 61.f13 f12 62.e11 f11 63.e10 f10 64.k11 l10 65.l8 m6 66.h8 l6 67.e8 f8 68.f7 e7 69.e9 f6 70.k4 j4 71.l2 o2 72.q2 p4 73.o3 p3 74.p2 n2 75.m2 r2 76.j2 j3 77.f2 g2 78.e1 g1 79.c17 b18 80.b13 b14 81.c12 b7 82.b9 b5 83.b4 b6 84.c4 n7 85.n8 n6 86.o9 p10 87.q11 p12 88.q12 o6 89.n3 q1 90.l9 p8 91.o8 p9 92.q10 s8 93.t10 t9 94.r12 c9 95.c10 a4 96.a3 a5 97.b3 b8 98.b10 e15 99.f15 n14 100.l11 m14 101.l14 n16 102.n11 e16 103.n12 g7 104.d9 a9 105.c8 j10 106.l19 n19 107.h19 f18 108.a14 a15 109.a13 b15 110.a10 a8 111.n13 o14 112.t13 t14 113.k19 g19 114.m19 n18 0-1 Here are the names of the openings (joseki) played in the four corners : Corner q16 : q15 p16 Takamoku (Gomok, Gaomu`) 5-4 Point. The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki. Corner d16 : d16 f16 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach). White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top. Corner d4 : d4 f3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player White won this Go (weiqi, baduk) game. Follow this game move after move (download) The rectangular six is normally alive. (Anonymous) The smarter you play, the luckier you'll be. (Mark Pilarski)
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