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FICGS__GO__WCH_TOURNAMENT__000016 (type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2018 March 15 12:0:35 [Event "FICGS__GO__WCH_TOURNAMENT__000016"] [Site "FICGS"] [Date "2017.07.01"] [Round "1"] [Black "Legrand,Stephane"] [White "Praz,Sylvain"] [Result "1-0"] [Rating 1 "1379"] [Rating 2 "1679"] 1.q17 d4 2.d16 r4 3.p4 r15 4.q6 p3 5.o3 q3 6.n4 o16 7.p16 o17 8.p14 o15 9.p15 r12 10.r16 r18 11.r14 r9 12.q18 k16 13.f3 c6 14.j4 f17 15.c14 r6 16.r7 q7 17.q8 p7 18.r8 o5 19.s6 r5 20.p8 o7 21.o8 o4 22.n7 p5 23.n5 q4 24.o12 n8 25.m7 n9 26.o10 s14 27.s15 r13 28.q15 s8 29.s7 s10 30.t8 t9 31.s9 c17 32.d17 d18 33.c16 b18 34.b17 c18 35.t10 c12 36.f16 e17 37.e16 g16 38.g15 h16 39.e12 d10 40.e10 e9 41.f10 d11 42.f9 e8 43.f8 n11 44.o11 j13 45.k12 g14 46.f14 g13 47.h15 j15 48.h14 h13 49.f6 h11 50.j10 j11 51.k10 e11 52.f11 f12 53.b13 b12 54.f13 g12 55.d13 k11 56.l11 h10 57.h9 l12 58.m12 l13 59.e7 d7 60.d6 c7 61.a12 b11 62.m11 n14 63.m13 m14 64.o2 e2 65.f2 p18 66.p19 o19 67.q19 e3 68.f4 o13 69.p13 g9 70.h8 f1 71.g1 e1 72.g2 g8 73.g7 g10 74.d5 c5 75.e4 c3 76.p2 q2 77.t3 s3 78.b15 n12 79.n10 n13 80.m10 a17 81.a11 a10 82.a13 b10 83.b16 j14 84.f15 t4 85.t5 t2 86.p17 o18 87.s5 p1 88.n3 d12 89.e13 s4 90.o1 q1 91.n6 a16 92.a15 a18 93.o6 p6 94.c2 1-0 Here are the names of the openings (joseki) played in the four corners : Corner q4 : r4 p4 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach). The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence. Corner q16 : q17 r15 Komoku (Somok, Xiao~mu`) 3-4 Point. The komoku (3-4) point is the traditional corner enclosure move.. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer). The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki. Corner d4 : d4 f3 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). Black 2 is the standard approach move to the 4-4. Corner d16 : d16 f17 Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point. The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory. Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach). White 2 is the standard approach move to the 4-4. Player Black won this Go (weiqi, baduk) game. Follow this game move after move (download) The weak player fears ko, the strong player seeks it. (Bill Taylor) Mandala - that's it! 16x16 squares as multiple of the four and the eight because of the Four Noble Truths and the Noble Eightfold Path. (Heinz-Georg Lehnhoff about Big Chess)
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